forked from space-syndicate/space-station-14
feat(bloodcult): Add Blood Cult prototypes from Wega
Layer 3 of Blood Cult migration: - Actions: bloodcult.yml (368 lines - all spells and abilities) - Roles: bloodcultist.yml (antag role + gear definitions) - Mind role: MindRoleBloodCultist (TeamAntagonist) - Entity prototypes: Effects, Mobs (constructs), Objects (stone), Structures (runes) - Faction: BloodCult NPC faction (hostile to NT, Zombie, Vampire, etc.) - StatusIcon: BloodCultistFaction icon - Recipes: Construction graphs for blood cult structures - Guidebook: Entity definition 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
368
Resources/Prototypes/_Wega/Actions/bloodcult.yml
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368
Resources/Prototypes/_Wega/Actions/bloodcult.yml
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# Basic
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- type: entity
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id: ActionBloodCultObjective
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parent: BaseAction
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name: "[color=red]Objective[/color]"
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description: "Shows the current purpose of the cult."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "vote" }
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useDelay: 5
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- type: InstantAction
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event: !type:BloodCultObjectiveActionEvent
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- type: entity
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id: ActionBloodCultComms
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parent: BaseAction
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name: "[color=red]Communication[/color]"
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description: "Allows you to talk to your fellow humans."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "comms" }
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checkCanInteract: false
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useDelay: 5
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- type: InstantAction
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event: !type:BloodCultCommuneActionEvent
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- type: entity
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id: ActionBloodMagic
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parent: BaseAction
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name: "[color=red]Blood magic[/color]"
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description: "Summon abilities with your blood."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "blood_magic" }
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useDelay: 15
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priority: 1
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- type: InstantAction
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event: !type:BloodCultBloodMagicActionEvent
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- type: entity
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id: ActionRecallBloodDagger
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parent: BaseAction
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name: "[color=red]Recall dagger[/color]"
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description: "If it exists, it will definitely come back to you."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "recall_dagger" }
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useDelay: 5
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- type: InstantAction
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event: !type:RecallBloodDaggerEvent
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# Blood Magic
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- type: entity
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id: ActionBloodCultStun
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parent: BaseAction
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name: "[color=red]Stun[/color]"
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description: "A powerful spell that will knock out and deafen victims upon contact. A simple, clean and very effective tool for a variety of situations."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "stun" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultStunActionEvent
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- type: entity
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id: ActionBloodCultTeleport
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parent: BaseAction
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name: "[color=red]Teleport[/color]"
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description: "Teleports the target to a random teleport rune."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "teleport" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultTeleportActionEvent
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- type: entity
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id: ActionBloodCultElectromagneticPulse
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parent: BaseAction
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name: "[color=red]Electromagnetic Pulse[/color]"
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description: "It will trigger an EMP pulse that affects everyone except the cultists."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "electromagneticpulse" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultElectromagneticPulseActionEvent
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- type: entity
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id: ActionBloodCultShadowShackles
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parent: BaseAction
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name: "[color=red]Shadow Shackles[/color]"
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description: "The use will put the victim in chains."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "shadowshackles" }
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useDelay: 20
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- type: LimitedCharges
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maxCharges: 4
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- type: InstantAction
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event: !type:BloodCultShadowShacklesActionEvent
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- type: entity
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id: ActionBloodCultTwistedConstruction
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parent: BaseAction
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name: "[color=red]Twisted Construction[/color]"
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description: "A sinister spell used to transform."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "twistedconstruction" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultTwistedConstructionActionEvent
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- type: entity
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id: ActionBloodCultSummonEquipment
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parent: BaseAction
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name: "[color=red]Summon Equipment[/color]"
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description: "A sinister spell used to transform."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "summonequipment" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultSummonEquipmentActionEvent
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- type: entity
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id: ActionBloodCultSummonDagger
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parent: BaseAction
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name: "[color=red]Summon Dagger[/color]"
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description: ""
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "dagger" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 1
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- type: InstantAction
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event: !type:BloodCultSummonDaggerActionEvent
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- type: entity
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id: ActionBloodCultHallucinations
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parent: BaseAction
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name: "[color=red]Hallucinations[/color]"
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description: "A spell useful for stealth that will destroy the victim's consciousness with nightmarish hallucinations. Fun for victims, rarely useful in practice."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "hallucinations" }
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itemIconStyle: BigAction
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useDelay: 20
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- type: TargetAction
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range: 6
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- type: LimitedCharges
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maxCharges: 4
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- type: EntityTargetAction
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event: !type:BloodCultHallucinationsActionEvent
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- type: entity
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id: ActionBloodCultConcealPresence
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parent: BaseAction
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name: "[color=red]Conceal Presence[/color]"
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description: "A multifunctional spell that alternates between hiding and revealing nearby runes and cultist structures."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "concealpresence" }
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useDelay: 5
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- type: LimitedCharges
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maxCharges: 10
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- type: InstantAction
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event: !type:BloodCultConcealPresenceActionEvent
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- type: entity
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id: ActionBloodCultBloodRites
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parent: BaseAction
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name: "[color=red]Blood rites[/color]"
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description: "A unique spell for collecting blood or healing allies. It is also used to create powerful weapons such as the Blood Spear, or to activate attacking abilities."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "blood_rites" }
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useDelay: 15
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- type: InstantAction
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event: !type:BloodCultBloodRitesActionEvent
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# Blood Rites
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- type: entity
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id: ActionBloodCultOrb
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parent: BaseAction
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name: "[color=red]Blood orb[/color]"
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description: "An ability that allows you to transfer blood to another cultist."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "orb" }
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useDelay: 5
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- type: InstantAction
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event: !type:BloodCultBloodOrbActionEvent
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- type: entity
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id: ActionBloodCultRecharge
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parent: BaseAction
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name: "[color=red]Blood recharge[/color]"
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description: "An ability that allows you to recharge magical equipment."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "recharge" }
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itemIconStyle: BigAction
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useDelay: 5
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- type: TargetAction
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- type: EntityTargetAction
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event: !type:BloodCultBloodRechargeActionEvent
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- type: entity
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id: ActionBloodCultSpear
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parent: BaseAction
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name: "[color=red]Blood spear[/color]"
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description: "An ability that allows you to summon a blood spear."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "spear" }
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useDelay: 5
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- type: InstantAction
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event: !type:BloodCultBloodSpearActionEvent
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- type: entity
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id: RecallBloodCultSpear
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parent: BaseAction
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name: "[color=red]Recall spear[/color]"
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description: "Returns the spear to his hands if it is nearby."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "recall_spear" }
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useDelay: 5
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- type: InstantAction
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event: !type:RecallBloodSpearEvent
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- type: entity
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id: ActionBloodCultBoltBarrage
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parent: BaseAction
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name: "[color=red]Blood barrage[/color]"
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description: ""
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "barrage" }
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useDelay: 5
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- type: InstantAction
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event: !type:BloodCultBloodBoltBarrageActionEvent
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# Construct
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- type: entity
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id: TeleportConstructSpell
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parent: BaseAction
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name: Disembodied
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description: "An ability that allows you to descri pass through the visible and invisible."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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useDelay: 20
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itemIconStyle: BigAction
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "wraith_teleport" }
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- type: TargetAction
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range: 100
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- type: WorldTargetAction
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event: !type:TeleportSpellEvent
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- type: entity
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id: WallBuildConstructSpell
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parent: BaseAction
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name: Build wall
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description: "Build a wall."
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components:
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- type: Action
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icon: { sprite: Structures/Walls/cult.rsi, state: "full" }
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itemIconStyle: BigAction
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useDelay: 60
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- type: TargetAction
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checkCanAccess: false
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range: 3
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- type: WorldTargetAction
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event: !type:WorldSpawnSpellEvent
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prototypes:
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- id: WallCult
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amount: 1
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- type: entity
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id: ConstructBuildConstructSpell
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parent: BaseAction
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name: Build construct
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description: "Build a construct."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Structures/Specific/bloodcult_structures.rsi, state: "construct-cult" }
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itemIconStyle: BigAction
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useDelay: 180
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- type: TargetAction
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range: 3
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- type: WorldTargetAction
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event: !type:WorldSpawnSpellEvent
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prototypes:
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- id: BloodCultConstruct
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amount: 1
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- type: entity
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id: SoulStoneConstructSpell
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parent: BaseAction
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name: Create soul stone
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description: "Summons an empty soul stone."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Objects/Specific/BloodCult/stone.rsi, state: "stone" }
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itemIconStyle: BigAction
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useDelay: 300
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- type: TargetAction
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range: 3
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- type: WorldTargetAction
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event: !type:WorldSpawnSpellEvent
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prototypes:
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- id: BloodCultSoulStone
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amount: 1
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- type: entity
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id: CloneConstructSpell
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parent: BaseAction
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name: Summoning harvester
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description: "Summons your exact copy."
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categories: [ HideSpawnMenu ]
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components:
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- type: Action
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icon: { sprite: _Wega/Interface/Actions/actions_bloodcult.rsi, state: "harvester_clone" }
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itemIconStyle: BigAction
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startDelay: true
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useDelay: 60
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- type: TargetAction
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range: 9
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- type: WorldTargetAction
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event: !type:WorldSpawnSpellEvent
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prototypes:
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- id: MobConstructHarvester
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amount: 1
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143
Resources/Prototypes/_Wega/Entities/Effects/bloodcult.yml
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143
Resources/Prototypes/_Wega/Entities/Effects/bloodcult.yml
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@@ -0,0 +1,143 @@
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- type: entity
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id: BloodCultFloorGlowEffect
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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sprite: _Wega/Effects/floorglow.rsi
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state: floorglow
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- type: TimedDespawn
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lifetime: 0.5
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- type: entity
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id: BloodCultOrb
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parent: BaseItem
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name: blood orb
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description: ""
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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sprite: _Wega/Effects/bloodorb.rsi
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state: blood_orb
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- type: BloodOrb
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- type: entity
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id: BloodCultOutEffect
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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sprite: _Wega/Effects/bloodcultteleport.rsi
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state: cultout
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||||
- type: TimedDespawn
|
||||
lifetime: 1.2
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||||
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||||
- type: entity
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||||
id: BloodCultInEffect
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categories: [ HideSpawnMenu ]
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||||
components:
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||||
- type: Sprite
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sprite: _Wega/Effects/bloodcultteleport.rsi
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||||
state: cultin
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- type: TimedDespawn
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||||
lifetime: 1.2
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||||
|
||||
- type: entity
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||||
id: BaseBloodCultRuneEffect
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abstract: true
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components:
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- type: Sprite
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||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
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||||
- type: Appearance
|
||||
appearanceDataInit:
|
||||
enum.RuneColorVisuals.Color:
|
||||
!type:String
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||||
"#ff0000"
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||||
- type: BloodRune
|
||||
prototype: default
|
||||
- type: TimedDespawn
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||||
lifetime: 4.0
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneOfferingEffect
|
||||
parent: BaseBloodCultRuneEffect
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||||
categories: [ HideSpawnMenu ]
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||||
components:
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||||
- type: Sprite
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||||
state: offering_anim
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||||
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||||
- type: entity
|
||||
id: BloodRuneTeleportEffect
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||||
parent: BaseBloodCultRuneEffect
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||||
categories: [ HideSpawnMenu ]
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||||
components:
|
||||
- type: Sprite
|
||||
state: teleport_anim
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||||
|
||||
- type: entity
|
||||
id: BloodRuneEmpoweringEffect
|
||||
parent: BaseBloodCultRuneEffect
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||||
categories: [ HideSpawnMenu ]
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||||
components:
|
||||
- type: Sprite
|
||||
state: empowering_anim
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||||
|
||||
- type: entity
|
||||
id: BloodRuneReviveEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
state: revive_anim
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneBarrierEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
state: barrier_anim
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneSummoningEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
state: summoning_anim
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneBloodBoilEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
state: bloodboil_anim
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneSpiritealmEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
state: spiritrealm_anim
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneRitualDimensionalRendingEffect
|
||||
parent: BaseBloodCultRuneEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures_large.rsi
|
||||
state: rune_large_anim
|
||||
- type: TimedDespawn
|
||||
lifetime: 9.75
|
||||
|
||||
- type: entity
|
||||
id: BloodCultDistortedEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures_large.rsi
|
||||
state: rune_large_distorted
|
||||
color: "#800000"
|
||||
- type: TimedDespawn
|
||||
lifetime: 1.0
|
||||
529
Resources/Prototypes/_Wega/Entities/Mobs/Player/bloodcult.yml
Normal file
529
Resources/Prototypes/_Wega/Entities/Mobs/Player/bloodcult.yml
Normal file
@@ -0,0 +1,529 @@
|
||||
- type: entity
|
||||
id: MobObserverIfrit
|
||||
parent:
|
||||
- Incorporeal
|
||||
- BaseMob
|
||||
name: ifrit
|
||||
description: "???"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
state: ifrit
|
||||
- type: ContentEye
|
||||
maxZoom: 1.44,1.44
|
||||
- type: Eye
|
||||
drawFov: false
|
||||
- type: Input
|
||||
context: "ghost"
|
||||
- type: Examiner
|
||||
skipChecks: true
|
||||
- type: Ghost
|
||||
- type: Spectral
|
||||
|
||||
- type: entity
|
||||
id: MobBanshee
|
||||
parent:
|
||||
- Incorporeal
|
||||
- BaseMob
|
||||
name: banshee
|
||||
description: A spooky ghostie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
state: banshee
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
name: ghost-role-information-banshee-name
|
||||
description: ghost-role-information-banshee-description
|
||||
rules: ghost-role-information-familiar-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Damageable
|
||||
damageContainer: ManifestedSpirit
|
||||
damageModifierSet: ManifestedSpirit
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 5
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- type: NoSlip
|
||||
- type: ContentEye
|
||||
maxZoom: 1.2, 1.2
|
||||
- type: CombatMode
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
animation: WeaponArcSlash
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
attackRate: 0.90
|
||||
damage:
|
||||
types:
|
||||
Blunt: 2.5
|
||||
Slash: 5
|
||||
- type: Input
|
||||
context: "ghost"
|
||||
- type: ShowCultistIcons
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed: 5
|
||||
baseSprintSpeed: 5
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: SimpleMobConstruct
|
||||
parent: SimpleSpaceMobBase
|
||||
components:
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.StrippingUiKey.Key:
|
||||
type: StrippableBoundUserInterface
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.40
|
||||
density: 100
|
||||
mask:
|
||||
- FlyingMobMask
|
||||
layer:
|
||||
- FlyingMobLayer
|
||||
- type: MovementAlwaysTouching
|
||||
- type: TemperatureProtection
|
||||
heatingCoefficient: 0.001
|
||||
coolingCoefficient: 0.001
|
||||
- type: FlashImmunity
|
||||
- type: PressureImmunity
|
||||
- type: ZombieImmune
|
||||
- type: Puller
|
||||
needsHands: false
|
||||
- type: Prying
|
||||
pryPowered: true
|
||||
force: true
|
||||
speedModifier: 1.5
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
- type: CombatMode
|
||||
- type: Hands
|
||||
showInHands: false
|
||||
- type: NoSlip
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: SimpleHostileCompound
|
||||
blackboard:
|
||||
NavClimb: !type:Bool
|
||||
true
|
||||
NavInteract: !type:Bool
|
||||
true
|
||||
NavPry: !type:Bool
|
||||
true
|
||||
NavSmash: !type:Bool
|
||||
true
|
||||
- type: TypingIndicator
|
||||
proto: guardian
|
||||
- type: PointLight
|
||||
color: red
|
||||
radius: 3
|
||||
softness: 1
|
||||
autoRot: true
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GhostRole
|
||||
allowMovement: true
|
||||
allowSpeech: true
|
||||
makeSentient: true
|
||||
rules: ghost-role-information-construct-rules
|
||||
- type: Speech
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 75
|
||||
bloodReagent: Blood
|
||||
bloodlossDamage:
|
||||
types:
|
||||
Bloodloss:
|
||||
0.1
|
||||
bloodlossHealDamage:
|
||||
types:
|
||||
Bloodloss:
|
||||
-1
|
||||
- type: NpcFactionMember
|
||||
factions:
|
||||
- BloodCult
|
||||
- type: ShowCultistIcons
|
||||
- type: BloodCultConstruct
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: Metabolizer
|
||||
solutionOnBody: false
|
||||
metabolizerTypes: [ Bloodsucker ]
|
||||
groups:
|
||||
- id: Medicine
|
||||
- id: Poison
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- CannotSuicide
|
||||
|
||||
- type: entity
|
||||
parent: SimpleMobConstruct
|
||||
id: MobConstructJuggernaut
|
||||
name: juggernaut
|
||||
description: A terrifying, unholy creature, the product of the devil himself!
|
||||
components:
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
250: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
130: 0.8
|
||||
170: 0.7
|
||||
220: 0.5
|
||||
- type: Stamina
|
||||
critThreshold: 300
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 2.4
|
||||
baseSprintSpeed : 3.8
|
||||
- type: Reflect
|
||||
reflectProb: 0.4
|
||||
spread: 90
|
||||
reflects:
|
||||
- Energy
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: juggernaut
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
|
||||
state: glow_juggernaut_cult
|
||||
shader: unshaded
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-juggernaut-name
|
||||
description: ghost-role-information-juggernaut-description
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 250
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 4
|
||||
- type: Tool
|
||||
speedModifier: 1.5
|
||||
qualities:
|
||||
- Prying
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
angle: 30
|
||||
animation: WeaponArcBite
|
||||
soundHit:
|
||||
path: /Audio/Weapons/block_metal1.ogg
|
||||
attackRate: 0.70
|
||||
damage:
|
||||
types:
|
||||
Blunt: 25
|
||||
Structural: 60
|
||||
|
||||
- type: entity
|
||||
parent: SimpleMobConstruct
|
||||
id: MobConstructWraith
|
||||
name: wraith
|
||||
components:
|
||||
- type: ActionGrant
|
||||
actions:
|
||||
- TeleportConstructSpell
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
70: 0.8
|
||||
85: 0.5
|
||||
- type: Stamina
|
||||
critThreshold: 150
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3.5
|
||||
baseSprintSpeed : 4.9
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: wraith
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
|
||||
state: glow_wraith_cult
|
||||
shader: unshaded
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-wraith-name
|
||||
description: ghost-role-information-wraith-description
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 2
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
animation: WeaponArcSlash
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
attackRate: 0.90
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
Piercing: 6
|
||||
Slash: 10
|
||||
|
||||
- type: entity
|
||||
parent: SimpleMobConstruct
|
||||
id: MobConstructArtificer
|
||||
name: artificer
|
||||
components:
|
||||
- type: ActionGrant
|
||||
actions:
|
||||
- WallBuildConstructSpell
|
||||
- ConstructBuildConstructSpell
|
||||
- SoulStoneConstructSpell
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
50: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
40: 0.8
|
||||
- type: Stamina
|
||||
critThreshold: 80
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3.5
|
||||
baseSprintSpeed : 4.5
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: artificer
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
|
||||
state: glow_artificer_cult
|
||||
shader: unshaded
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-artificer-name
|
||||
description: ghost-role-information-artificer-description
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 1
|
||||
- type: Tool
|
||||
speedModifier: 1.5
|
||||
qualities:
|
||||
- Prying
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
animation: WeaponArcBite
|
||||
soundHit:
|
||||
path: /Audio/Weapons/genhit3.ogg
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
Piercing: 5
|
||||
Structural: 25
|
||||
|
||||
- type: entity
|
||||
parent: SimpleMobConstruct
|
||||
id: MobConstructHarvester
|
||||
name: harvester
|
||||
components:
|
||||
- type: ActionGrant
|
||||
actions:
|
||||
- WallBuildConstructSpell
|
||||
- CloneConstructSpell
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
150: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
100: 0.9
|
||||
130: 0.7
|
||||
- type: Stamina
|
||||
critThreshold: 300
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3.5
|
||||
baseSprintSpeed : 4.8
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: harvester
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
|
||||
state: glow_harvester_cult
|
||||
shader: unshaded
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-harvester-name
|
||||
description: ghost-role-information-harvester-description
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 3
|
||||
- type: Tool
|
||||
speedModifier: 1.5
|
||||
qualities:
|
||||
- Prying
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
animation: WeaponArcSlash
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
attackRate: 0.80
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
Piercing: 10
|
||||
Slash: 10
|
||||
- type: StaminaDamageOnHit
|
||||
damage: 40
|
||||
|
||||
- type: entity
|
||||
parent: SimpleMobConstruct
|
||||
id: MobConstructProteon
|
||||
name: proteon
|
||||
components:
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
70: 0.8
|
||||
85: 0.5
|
||||
- type: Stamina
|
||||
critThreshold: 100
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3.5
|
||||
baseSprintSpeed : 4.6
|
||||
- type: Sprite
|
||||
sprite: _Wega/Mobs/Demons/bloodcultmobs.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: proteon
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
|
||||
state: glow_proteon_cult
|
||||
shader: unshaded
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-proteon-name
|
||||
description: ghost-role-information-proteon-description
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: SimpleRangedHostileCompound
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/demon_dies.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 1
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
animation: WeaponArcSlash
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
attackRate: 0.90
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
Slash: 10
|
||||
- type: RechargeBasicEntityAmmo
|
||||
rechargeCooldown: 0.5
|
||||
- type: BasicEntityAmmoProvider
|
||||
proto: ProjectileBloodBolt
|
||||
capacity: 1
|
||||
count: 1
|
||||
- type: Gun
|
||||
fireRate: 0.5
|
||||
useKey: false
|
||||
selectedMode: FullAuto
|
||||
availableModes:
|
||||
- FullAuto
|
||||
soundGunshot: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
|
||||
@@ -0,0 +1,54 @@
|
||||
- type: entity
|
||||
id: BloodCultSoulStone
|
||||
parent: BaseItem
|
||||
name: soul stone
|
||||
description: A shiny red stone with a mysterious aura.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Objects/Specific/BloodCult/stone.rsi
|
||||
layers:
|
||||
- state: stone_soul
|
||||
map: ["enum.StoneSoulVisualLayers.Soul"]
|
||||
visible: false
|
||||
- state: stone
|
||||
map: ["enum.StoneSoulVisualLayers.Base"]
|
||||
- type: MindContainer
|
||||
- type: BlockMovement
|
||||
- type: GhostRole
|
||||
allowMovement: false
|
||||
allowSpeech: false
|
||||
name: ghost-role-information-soul-stone-name
|
||||
description: ghost-role-information-soul-stone-description
|
||||
rules: ghost-role-information-familiar-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Appearance
|
||||
- type: StoneSoul
|
||||
soulProto: MobBanshee
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- SoulStone
|
||||
|
||||
- type: entity
|
||||
id: BloodCultShuttleCurse
|
||||
parent: BaseItem
|
||||
name: cursed sphere
|
||||
description: It looks ominous.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Objects/Specific/BloodCult/stone.rsi
|
||||
state: shuttlecurse
|
||||
- type: BloodShuttleCurse
|
||||
|
||||
- type: entity
|
||||
id: BloodCultEldritchSharpener
|
||||
parent: BaseItem
|
||||
name: eldritch sharpener
|
||||
description: He looks extremely fragile.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Objects/Specific/BloodCult/stone.rsi
|
||||
state: sharpener
|
||||
- type: BloodSharpener
|
||||
@@ -0,0 +1,404 @@
|
||||
- type: entity
|
||||
id: BaseBloodRune
|
||||
name: rune
|
||||
abstract: true
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Appearance
|
||||
appearanceDataInit:
|
||||
enum.RuneColorVisuals.Color:
|
||||
!type:String
|
||||
"#ff0000"
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: UseDelay
|
||||
delay: 5
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneOffering
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: offering
|
||||
- type: BloodRune
|
||||
prototype: offering
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneTeleport
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: teleport
|
||||
- type: BloodRune
|
||||
prototype: teleport
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneEmpowering
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: empowering
|
||||
- type: BloodRune
|
||||
prototype: empowering
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneRevive
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: revive
|
||||
- type: BloodRune
|
||||
prototype: revive
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneBarrier
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: barrier
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
canCollide: false
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
barrier:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.45
|
||||
layer:
|
||||
- WallLayer
|
||||
hard: false
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: BloodRune
|
||||
prototype: barrier
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneSummoning
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: summoning
|
||||
- type: BloodRune
|
||||
prototype: summoning
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneBloodBoil
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: bloodboil
|
||||
- type: BloodRune
|
||||
prototype: bloodboil
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneSpiritealm
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: spiritrealm
|
||||
- type: BloodRune
|
||||
prototype: spiritrealm
|
||||
|
||||
- type: entity
|
||||
id: BloodRuneRitualDimensionalRending
|
||||
parent: BaseBloodRune
|
||||
name: rune
|
||||
description: ""
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures_large.rsi
|
||||
state: rune_large
|
||||
- type: BloodRitualDimensionalRending
|
||||
- type: NavMapBeacon
|
||||
color: "#ff0000"
|
||||
text: "???"
|
||||
enabled: true
|
||||
|
||||
- type: entity
|
||||
id: BloodCultConstruct
|
||||
parent: BaseStructure
|
||||
name: construct
|
||||
description: A strange floating structure in the air.
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
state: construct-cult
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Construct
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: StructuralMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetSteel10:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:EmptyContainersBehaviour
|
||||
containers:
|
||||
- item
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- type: Anchorable
|
||||
tool: BloodDagger
|
||||
- type: InteractionOutline
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
item: !type:ContainerSlot
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
item:
|
||||
name: ""
|
||||
whitelist:
|
||||
tags:
|
||||
- SoulStone
|
||||
|
||||
- type: entity
|
||||
id: BaseBloodCultStructure
|
||||
parent: BaseStructure
|
||||
abstract: true
|
||||
components:
|
||||
- type: Anchorable
|
||||
tool: BloodDagger
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: InteractionOutline
|
||||
- type: BloodStructure
|
||||
fixture: fix1
|
||||
|
||||
- type: entity
|
||||
parent: BaseBloodCultStructure
|
||||
id: BloodCultStructureArchives
|
||||
name: archives
|
||||
description: A desk covered with mysterious manuscripts and volumes in unknown languages. Looking at the text, goosebumps pass.
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
state: archive
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.4,0.4,0.4"
|
||||
density: 190
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- MachineLayer
|
||||
- type: Appearance
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/break_stone.ogg
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetRuneMetal1:
|
||||
min: 0
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: BloodStructure
|
||||
fixture: fix1
|
||||
structureGear:
|
||||
- ClothingEyesZealotBlindfold
|
||||
- BloodCultVeilShifter
|
||||
- BloodCultShuttleCurse
|
||||
- type: Construction
|
||||
graph: BloodCultStructureArchivesGraph
|
||||
node: BloodCultStructureArchives
|
||||
|
||||
- type: entity
|
||||
id: BloodCultStructureAltar
|
||||
parent: BaseBloodCultStructure
|
||||
name: altar of blood
|
||||
description: The altar of a certain goddess.
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
state: altar
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.4,0.4,0.4"
|
||||
density: 190
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- MachineLayer
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 125
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/break_stone.ogg
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetRuneMetal1:
|
||||
min: 0
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: BloodStructure
|
||||
fixture: fix1
|
||||
structureGear:
|
||||
- BloodCultEldritchSharpener
|
||||
- DrinkUnholyFlaskFull
|
||||
- BloodCultConstruct
|
||||
- type: PointLight
|
||||
radius: 1.1
|
||||
energy: 1
|
||||
color: "#f08080"
|
||||
- type: Construction
|
||||
graph: BloodCultStructureAltarGraph
|
||||
node: BloodCultStructureAltar
|
||||
|
||||
- type: entity
|
||||
parent: BaseBloodCultStructure
|
||||
id: BloodCultStructureForge
|
||||
name: forge of souls
|
||||
description: An occult forge. Not only evil is being done here, but also a lot of evil.
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
state: forge
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.4,0.4,0.4"
|
||||
density: 190
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- MachineLayer
|
||||
- type: Appearance
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/break_stone.ogg
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetRuneMetal1:
|
||||
min: 0
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: BloodStructure
|
||||
fixture: fix1
|
||||
sound: "/Audio/_Wega/Effects/anvil.ogg"
|
||||
structureGear:
|
||||
- ClothingOuterArmorCult
|
||||
- ClothingOuterFlagellantRobe
|
||||
- MirrorShield
|
||||
- type: Construction
|
||||
graph: BloodCultStructureForgeGraph
|
||||
node: BloodCultStructureForge
|
||||
|
||||
- type: entity
|
||||
id: BloodCultStructurePylon
|
||||
parent: BaseBloodCultStructure
|
||||
name: pylon
|
||||
description: A mysterious face is looking at you.
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
|
||||
state: pylon
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: BloodPylon
|
||||
- type: BloodStructure
|
||||
fixture: fix1
|
||||
canInteract: false
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/break_stone.ogg
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetRuneMetal1:
|
||||
min: 0
|
||||
max: 3
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Construction
|
||||
graph: BloodCultStructurePylonGraph
|
||||
node: BloodCultStructurePylon
|
||||
@@ -0,0 +1,8 @@
|
||||
- type: entity
|
||||
id: GuidebookDistortedEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _Wega/Structures/Specific/bloodcult_structures_large.rsi
|
||||
state: rune_large_distorted
|
||||
color: "#800000"
|
||||
@@ -0,0 +1,107 @@
|
||||
- type: constructionGraph
|
||||
id: BloodCultStructureAltarGraph
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: BloodCultStructureAltar
|
||||
completed:
|
||||
- !type:SnapToGrid { }
|
||||
steps:
|
||||
- material: RuneMetal
|
||||
amount: 3
|
||||
doAfter: 1
|
||||
- node: BloodCultStructureAltar
|
||||
entity: BloodCultStructureAltar
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRuneMetal1
|
||||
amount: 3
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 4
|
||||
|
||||
- type: constructionGraph
|
||||
id: BloodCultStructureArchivesGraph
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: BloodCultStructureArchives
|
||||
completed:
|
||||
- !type:SnapToGrid { }
|
||||
steps:
|
||||
- material: RuneMetal
|
||||
amount: 3
|
||||
doAfter: 1
|
||||
- node: BloodCultStructureArchives
|
||||
entity: BloodCultStructureArchives
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRuneMetal1
|
||||
amount: 3
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 8
|
||||
|
||||
- type: constructionGraph
|
||||
id: BloodCultStructureForgeGraph
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: BloodCultStructureForge
|
||||
completed:
|
||||
- !type:SnapToGrid { }
|
||||
steps:
|
||||
- material: RuneMetal
|
||||
amount: 3
|
||||
doAfter: 1
|
||||
- node: BloodCultStructureForge
|
||||
entity: BloodCultStructureForge
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRuneMetal1
|
||||
amount: 3
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 8
|
||||
|
||||
- type: constructionGraph
|
||||
id: BloodCultStructurePylonGraph
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: BloodCultStructurePylon
|
||||
completed:
|
||||
- !type:SnapToGrid { }
|
||||
steps:
|
||||
- material: RuneMetal
|
||||
amount: 4
|
||||
doAfter: 1
|
||||
- node: BloodCultStructurePylon
|
||||
entity: BloodCultStructurePylon
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRuneMetal1
|
||||
amount: 4
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 8
|
||||
102
Resources/Prototypes/_Wega/Roles/Antags/bloodcultist.yml
Normal file
102
Resources/Prototypes/_Wega/Roles/Antags/bloodcultist.yml
Normal file
@@ -0,0 +1,102 @@
|
||||
- type: antag
|
||||
id: BloodCultist
|
||||
name: roles-antag-blood-cultist-name
|
||||
antagonist: true
|
||||
setPreference: true
|
||||
objective: roles-antag-blood-cultist-objective
|
||||
guides: [ BloodCult ]
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 54000 # 15h # Corvax-RoleTime
|
||||
|
||||
# Ability gears
|
||||
- type: startingGear
|
||||
id: BloodCultWeaponBloodGear
|
||||
inhand:
|
||||
- WeaponBloodBlade
|
||||
- CultBola
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultWeaponDeathGear
|
||||
inhand:
|
||||
- WeaponDeathBlade
|
||||
- CultBola
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultWeaponHellGear
|
||||
inhand:
|
||||
- WeaponHellBlade
|
||||
- CultBola
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultJumpsuitGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorBlack
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultShoesGear
|
||||
equipment:
|
||||
shoes: ClothingShoesCult
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultOuterGear
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCultRobesAlt
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultBackpackGear
|
||||
equipment:
|
||||
back: ClothingBackpackBloodCult
|
||||
storage:
|
||||
back:
|
||||
- HandheldHealthAnalyzer
|
||||
|
||||
- type: startingGear
|
||||
id: BloodDaggerGear
|
||||
inhand:
|
||||
- WeaponBloodDagger
|
||||
|
||||
- type: startingGear
|
||||
id: DeathDaggerGear
|
||||
inhand:
|
||||
- WeaponDeathDagger
|
||||
|
||||
- type: startingGear
|
||||
id: HellDaggerGear
|
||||
inhand:
|
||||
- WeaponHellDagger
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellStunGear
|
||||
inhand:
|
||||
- BloodCultSpellStun
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellTeleportGear
|
||||
inhand:
|
||||
- BloodCultSpellTeleport
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellShadowShacklesGear
|
||||
inhand:
|
||||
- BloodCultSpellShadowShackles
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellTwistedConstructionGear
|
||||
inhand:
|
||||
- BloodCultSpellTwistedConstruction
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellSummonEquipmentGear
|
||||
inhand:
|
||||
- BloodCultSpellSummonEquipment
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellBloodRitesGear
|
||||
inhand:
|
||||
- BloodCultSpellBloodRites
|
||||
|
||||
- type: startingGear
|
||||
id: BloodCultSpellBloodBarrageGear
|
||||
inhand:
|
||||
- BloodCultSpellBloodBarrage
|
||||
@@ -1,3 +1,14 @@
|
||||
# BloodCultist
|
||||
- type: entity
|
||||
parent: BaseMindRoleAntag
|
||||
id: MindRoleBloodCultist
|
||||
name: Blood Cultist Role
|
||||
components:
|
||||
- type: MindRole
|
||||
antagPrototype: BloodCultist
|
||||
roleType: TeamAntagonist
|
||||
- type: BloodCultistRole
|
||||
|
||||
# BloodBrother
|
||||
- type: entity
|
||||
parent: BaseMindRoleAntag
|
||||
|
||||
40
Resources/Prototypes/_Wega/StatusIcon/faction.yml
Normal file
40
Resources/Prototypes/_Wega/StatusIcon/faction.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
# Vampire
|
||||
- type: factionIcon
|
||||
id: VampireFaction
|
||||
isShaded: true
|
||||
priority: 11
|
||||
showTo:
|
||||
components:
|
||||
- Vampire
|
||||
- Thrall
|
||||
locationPreference: Right
|
||||
icon:
|
||||
sprite: /Textures/_Wega/Interface/Misc/vampire_icons.rsi
|
||||
state: Vampire
|
||||
|
||||
- type: factionIcon
|
||||
id: ThrallFaction
|
||||
isShaded: true
|
||||
priority: 11
|
||||
showTo:
|
||||
components:
|
||||
- Vampire
|
||||
- Thrall
|
||||
locationPreference: Right
|
||||
icon:
|
||||
sprite: /Textures/_Wega/Interface/Misc/vampire_icons.rsi
|
||||
state: Thrall
|
||||
|
||||
# Blood Cult
|
||||
- type: factionIcon
|
||||
id: BloodCultistFaction
|
||||
isShaded: true
|
||||
priority: 11
|
||||
showTo:
|
||||
components:
|
||||
- BloodCultist
|
||||
- ShowCultistIcons
|
||||
locationPreference: Right
|
||||
icon:
|
||||
sprite: /Textures/_Wega/Interface/Misc/bloodcult_icons.rsi
|
||||
state: Cultist
|
||||
@@ -5,3 +5,15 @@
|
||||
- NanoTrasen
|
||||
- PetsNT
|
||||
- SimpleHostile
|
||||
- BloodCult
|
||||
|
||||
# Blood Cult NPC Faction
|
||||
- type: npcFaction
|
||||
id: BloodCult
|
||||
hostile:
|
||||
- NanoTrasen
|
||||
- Zombie
|
||||
- Vampire
|
||||
- SimpleHostile
|
||||
- Xeno
|
||||
- Dragon
|
||||
|
||||
Reference in New Issue
Block a user