forked from space-syndicate/space-station-14
[Staging] Fix certain projectiles moving faster than intended (#41905)
Return to original value (25)
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@@ -284,7 +284,7 @@ public abstract class SharedMagicSystem : EntitySystem
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var ent = Spawn(ev.Prototype, fromMap);
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var direction = _transform.ToMapCoordinates(toCoords).Position -
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fromMap.Position;
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_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer);
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_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer, 25f);
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}
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// End Projectile Spells
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#endregion
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@@ -24,6 +24,7 @@
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- SemiAuto
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
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projectileSpeed: 25
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- type: AmmoCounter
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- type: Appearance
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- type: GenericVisualizer
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@@ -14,6 +14,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/Magic/staff_healing.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectileHealingBolt
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capacity: 10
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@@ -34,6 +35,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/Magic/staff_door.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltDoor
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capacity: 10
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@@ -11,6 +11,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltCarp
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capacity: 5
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@@ -52,6 +53,7 @@
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fireRate: 0.25
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soundGunshot:
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path: /Audio/Magic/fireball.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectileFireball
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capacity: 5
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@@ -72,6 +74,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectileLocker
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capacity: 5
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@@ -107,6 +110,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/mateba.ogg # PUNCH
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: BulletInstakillMagic
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capacity: 3
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@@ -126,6 +130,7 @@
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/Magic/staff_door.ogg
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projectileSpeed: 25
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltDoor
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capacity: 10
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@@ -633,6 +633,7 @@
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fireRate: 0.5
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser.ogg
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projectileSpeed: 25
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- type: BatteryAmmoProvider
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proto: BulletTaser
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fireCost: 200
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@@ -985,7 +986,7 @@
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components:
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- type: BatterySelfRecharger
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autoRechargeRate: 30
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# "remove" wield bonus and penalty so borgs can use it
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# "remove" wield bonus and penalty so borgs can use it
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- type: GunWieldBonus
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minAngle: 0
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maxAngle: 0
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