Clone toolshed commands (#41261)

* init

* fuck this file its such a mess why wont anyone sort this holy shit

* review
This commit is contained in:
ScarKy0
2025-11-03 14:05:56 +01:00
committed by GitHub
parent bccae54b03
commit 5748118188
4 changed files with 112 additions and 0 deletions

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@@ -84,6 +84,14 @@ public sealed partial class CloningSystem : SharedCloningSystem
return true;
}
public override void CloneComponents(EntityUid original, EntityUid clone, ProtoId<CloningSettingsPrototype> settings)
{
if (!_prototype.Resolve(settings, out var proto))
return;
CloneComponents(original, clone, proto);
}
public override void CloneComponents(EntityUid original, EntityUid clone, CloningSettingsPrototype settings)
{
var componentsToCopy = settings.Components;

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@@ -0,0 +1,82 @@
using Content.Server.Administration;
using Content.Server.Humanoid;
using Content.Shared.Administration;
using Content.Shared.Cloning;
using Content.Shared.Inventory;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
namespace Content.Server.Cloning.Commands;
[ToolshedCommand, AdminCommand(AdminFlags.Fun)]
public sealed class CloneCommand : ToolshedCommand
{
private HumanoidAppearanceSystem? _appearance;
private CloningSystem? _cloning;
private MetaDataSystem? _metadata;
[CommandImplementation("humanoidappearance")]
public IEnumerable<EntityUid> HumanoidAppearance([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, bool rename)
{
_appearance ??= GetSys<HumanoidAppearanceSystem>();
_metadata ??= GetSys<MetaDataSystem>();
foreach (var ent in targets)
{
_appearance.CloneAppearance(source, ent);
if (rename)
_metadata.SetEntityName(ent, MetaData(source).EntityName, raiseEvents: true);
yield return ent;
}
}
[CommandImplementation("comps")]
public IEnumerable<EntityUid> Comps([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, ProtoId<CloningSettingsPrototype> settings)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CloneComponents(source, ent, settings);
yield return ent;
}
}
[CommandImplementation("equipment")]
public IEnumerable<EntityUid> Equipment([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, SlotFlags flags)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyEquipment(source, ent, flags);
yield return ent;
}
}
[CommandImplementation("implants")]
public IEnumerable<EntityUid> Implants([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, bool copyStorage)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyImplants(source, ent, copyStorage);
yield return ent;
}
}
[CommandImplementation("storage")]
public IEnumerable<EntityUid> InternalStorage([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyStorage(source, ent);
yield return ent;
}
}
}

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@@ -1,3 +1,5 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Cloning;
public abstract partial class SharedCloningSystem : EntitySystem
@@ -11,4 +13,14 @@ public abstract partial class SharedCloningSystem : EntitySystem
public virtual void CloneComponents(EntityUid original, EntityUid clone, CloningSettingsPrototype settings)
{
}
/// <summary>
/// Copy components from one entity to another based on a CloningSettingsPrototype.
/// </summary>
/// <param name="original">The orignal Entity to clone components from.</param>
/// <param name="clone">The target Entity to clone components to.</param>
/// <param name="settings">The clone settings prototype id containing the list of components to clone.</param>
public virtual void CloneComponents(EntityUid original, EntityUid clone, ProtoId<CloningSettingsPrototype> settings)
{
}
}

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@@ -16,6 +16,16 @@ command-description-bank-set =
Sets the money for the given bank account.
command-description-bank-amount =
Returns the money for the given bank account.
command-description-clone-humanoidappearance =
Clones the humanoid appearance of provided entity to all input entities.
command-description-clone-comps =
Clones all components from the provided entity to all input entities. Only works for supported components.
command-description-clone-equipment =
Clones the equipment from the provided entity to all input entities. Uses base prototypes, meaning changes to equipment won't persist to the cloned versions.
command-description-clone-implants =
Clones the implants from the provided entity to all input entities. Uses base prototypes, meaning changes to implants won't persist to the cloned versions.
command-description-clone-storage =
Clones the storage from the provided entity to all input entities. Uses base prototypes, meaning changes to contents won't persist to the cloned versions.
command-description-jobs-jobs =
Returns all jobs on a station.
command-description-jobs-job =