vulkan: use map for mul_mm shapes
cleanup
fix indentation
fix cm2 and shmem init
fix cm2 spec constants
fix cm2 bindings
consolidate shmem tables and reduce size by type spec constant
fix compiler warning
fix missing Q2_0 type
fix unused warning when integer dot glslc support is missing
use minimal shmem size 8 instead of 1 to workaround cm2 compiler bug
fix missing Q2_0 type in cm2 matmul
fix types
* ggml: fix backend split scheduler race condition
splits without input were running concurrently with other splits, while potentially reusing memory the other split is accessing
* only sync when split has no inputs
* llama: add new default load-mode auto which picks mmap unless a non-Metal iGPU is used
* Update ggml/src/ggml-hexagon/ggml-hexagon.cpp
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
* set mmap_support to false on OpenCL backend
* fix order of load modes
* use -1 for auto
* resolve load mode auto earlier to correctly pick gpu host or cpu memory
* add load mode auto to llama-bench
* bump virtgpu api version, regenerate docs
---------
Co-authored-by: Piotr Wilkin (ilintar) <piotr.wilkin@syndatis.com>
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: add debug tooling to get more information about a DeviceLost error
* fix submission threshold applied too late
* use logging macros, throw instead of aborting
* clean up circular dependency
* vulkan: add support for valve fp16 dot2 extension
* use macro for dot2 path choice
* properly check for the feature
* add dot_product abstraction to reduce preprocessor branching
* cuda: reset device in get_memory function if no backend is active
* also count device and host buffers
* exclude hip and musa from counting and device reset
* use device mutex instead of atomic
* undo backend_free function move
* vulkan: add fwht support for Intel with shmem reduction
* don't use N as workgroup size
* disable subgroup shuffle on MoltenVK AMD
* disable fwht shader on Intel Windows due to driver bug
* vulkan: add flash attention bf16 kv support
* vulkan: bf16 FA coopmat1 support
* vulkan: bf16 FA coopmat2 support
* fix FA bf16 f32 fallback
* fix FA bf16 coopmat1 shader
* fix FA bf16 coopmat2 shader
* code cleanup
* cleanup comment change
* address feedback
* add O_TYPE for cm2 FA
* use O_TYPE for gqaStore function
* reduce BFLOAT16 ifdefs
* tests: allow exporting graph ops from HF file without downloading weights
* use unique_ptr for llama_context in HF metadata case
* fix missing non-required tensors falling back to type f32
* use unique pointers where possible
* use no_alloc instead of fixing f32 fallback
* fix missing space
* vulkan: avoid graphics queue on non-RADV AMD drivers
* avoid graphics queues on small GPUs
* change to only use graphics queue if overridden with env var GGML_VK_ALLOW_GRAPHICS_QUEUE
* reenable transfer queue if graphics queue is not used
* tests: allow loading test-backend-ops tests from json
* add error threshold based on op
* add error when file cannot be read
* add graph operator json extraction tool
* add nb parameter for non-contiguous input tensors
* fix view check
* only use view if non-contiguous/permuted, use C++ random instead of rand()
* replace internal API calls with public llama_graph_reserve call
* reduce test description length
* fix nb[0] not getting set for view
* add name to tests
* fix inplace error
* use text file instead of json
* move llama_graph_reserve function to new llama-ext header, move export-graph-ops to tests/
* fix missing declaration
* use pragma once
* fix indent
* fix Windows build
* vulkan: fix and enable cpy_tensor_async function
* use transfer_queue for async transfers on AMD, synchronize with timeline semaphore
* update offload_op logic
* fix missing transfer submission
* disable async transfer queue on AMD GCN
* revert op batch size change
* fix cpy_tensor_async checks
* vulkan: allow using fp16 in scalar flash attention shader
* split rows inside of subgroups for faster synchronization
* use row_split when Br >= 4, change reductions to use shared memory if row_split == 1
* use f32 scalar FA if f16 is not supported by device
* fix amd workgroup size issue
* optimize masksh use
* add medium rows FA shader Br size
* fixes
* add padding to mask shmem buffer
* cache q values into registers for KQ
* fuse lf accumulation, pf and v accumulation into a loop
* stage K loads through shmem
* stage V loads through shmem
* only stage through shmem on Nvidia
* default to Bc 32
* also stage V through shmem when this is done for K
* dynamic subgroups for intel
* use vectorized stores
* use float_type for dequantize4 functions
* use smaller scalar rows size for smaller rows count
* relax flash attention split_k condition to allow non-gqa use
* use minimal subgroup size on Intel
* fix shmem support function
* fix rebase issues
* fixes
* Bc 4 for scalar FA is not a valid configuration
* Use wave32 on AMD RDNA for scalar FA
* add Intel shader core count lookup-table
* fix regressions
* device tuning
* tmpsh size fix
* fix editorconfig
* refactor fa tuning logic into a single place
* fix gqa opt logic
* fix block_rows with small n_rows
* amd tuning
* fix hsk=72/80 issue
* tuning
* allow condition skipping for column check
* use float16 for Of if available
* address feedback
* fix bad RDNA performance on head size <= 128 by limiting occupancy
* allow printing pipeline stats
* cleanup and fixes
* limit occupancy for GCN for small batch FA with large HSK
* disable f16 FA for GCN AMD GPUs on the proprietary driver
* vulkan: use coopmat for flash attention p*v matrix multiplication
* fix P loading issue
* fix barrier position
* remove reduction that is no longer needed
* move max thread reduction into loop
* remove osh padding
* add bounds checks and padding
* remove unused code
* fix shmem sizes, loop duration and accesses
* don't overwrite Qf, add new shared psh buffer instead
* add missing bounds checks
* use subgroup reductions
* optimize
* move bounds check, reduce barriers
* support other Bc values and other subgroup sizes
* remove D_split
* replace Of register array with shared memory Ofsh array
* parallelize HSV across the rowgroups
* go back to Of in registers, not shmem
* vectorize sfsh
* don't store entire K tile in shmem
* fixes
* load large k tiles to shmem on Nvidia
* adapt shared memory host check function to shader changes
* remove Bc 32 case
* remove unused variable
* fix missing mask reduction tmspsh barrier
* fix mask bounds check
* fix rowmax f16 under/overflow to inf
* fix flash_attn_cm2 BLOCK_SIZE preprocessor directives