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https://github.com/ggml-org/llama.cpp.git
synced 2026-09-14 18:02:52 +02:00
simplify logic and make variable names more consistent
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@@ -414,19 +414,19 @@ void main() {
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uint32_t c = (idx + tid) / (HSV_pad / 4);
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if (idx + gl_WorkGroupSize.x <= Bc * HSV_pad / 4 || c < Bc) {
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FLOAT_TYPEV4 V_Tf = FLOAT_TYPEV4(0);
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uint32_t vcol;
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bool kv_active = fa_kv_index(j * Bc + c, vcol);
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uint32_t v_row;
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bool kv_active = fa_kv_index(j * Bc + c, v_row);
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if (kv_active && (HSV == HSV_pad || d < HSV / 4)) {
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#if !defined(BFLOAT16)
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if (USE_DECODE_V) {
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uint coord = vcol * v_stride * BLOCK_SIZE_V + 4 * d;
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uint coord = v_row * v_stride * BLOCK_SIZE_V + 4 * d;
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uint ib = coord / BLOCK_SIZE_V;
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uint iqs = (coord % BLOCK_SIZE_V);
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V_Tf = dequantize4(ib, iqs, v_offset, BINDING_IDX_V);
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} else
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#endif
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{
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V_Tf = FLOAT_TYPEV4(data_vv4[v_offset / 4 + vcol * v_stride / 4 + d]);
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V_Tf = FLOAT_TYPEV4(data_vv4[v_offset / 4 + v_row * v_stride / 4 + d]);
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}
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}
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@@ -463,9 +463,8 @@ void main() {
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const uint row = idx / v_cols;
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const uint col = idx % v_cols;
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uint32_t vcol;
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bool kv_active = fa_kv_index(j * Bc + row, vcol);
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const uint v_row = USE_SPARSE ? vcol : (j * Bc + row);
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uint32_t v_row;
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bool kv_active = fa_kv_index(j * Bc + row, v_row);
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const uint v_col = hsv_tile * MatBc * row_split + col * 4;
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const uint coord = v_row * v_stride * BLOCK_SIZE_V + v_col;
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