* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* 💔
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.