Files
ss14-wega/Content.Server/_Wega/FriendlyFaction/FriendlyFactionSystem.cs
Zekins 603098e292 Чистка сборки (#237)
* buildcleanup

* resourcescleanup

* fixlinter

* fixlinter2

* final
2025-11-03 23:52:18 +03:00

42 lines
1.2 KiB
C#

using System.Linq;
using Content.Shared.Friendly.Faction;
using Content.Shared.Mobs.Components;
using Content.Shared.Weapons.Melee.Events;
namespace Content.Server.Friendly.Faction
{
public sealed partial class FriendlyFactionSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FriendlyFactionComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeHit(EntityUid uid, FriendlyFactionComponent component, MeleeHitEvent args)
{
if (!TryComp<FriendlyFactionComponent>(args.User, out _))
return;
if (!args.HitEntities.Any())
return;
foreach (var entity in args.HitEntities)
{
if (args.User == entity)
continue;
if (!TryComp<MobStateComponent>(entity, out _))
continue;
if (TryComp<FriendlyFactionComponent>(entity, out var friendlyFaction)
&& friendlyFaction.Faction == component.Faction)
{
args.BonusDamage = -args.BaseDamage;
}
}
}
}
}