Files
ss14-wega/Content.Server/Weapons/Ranged/Systems/GunSystem.Solution.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

86 lines
3.3 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void InitializeSolution()
{
base.InitializeSolution();
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
}
private void OnSolutionMapInit(Entity<SolutionAmmoProviderComponent> entity, ref MapInitEvent args)
{
UpdateSolutionShots(entity);
}
private void OnSolutionChanged(Entity<SolutionAmmoProviderComponent> entity, ref SolutionContainerChangedEvent args)
{
if (args.Solution.Name == entity.Comp.SolutionId)
UpdateSolutionShots(entity, args.Solution);
}
protected override void UpdateSolutionShots(Entity<SolutionAmmoProviderComponent> ent, Solution? solution = null)
{
var shots = 0;
var maxShots = 0;
if (solution == null && !_solutionContainer.TryGetSolution(ent.Owner, ent.Comp.SolutionId, out _, out solution))
{
ent.Comp.Shots = shots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.Shots));
ent.Comp.MaxShots = maxShots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.MaxShots));
return;
}
shots = (int)(solution.Volume / ent.Comp.FireCost);
maxShots = (int)(solution.MaxVolume / ent.Comp.FireCost);
ent.Comp.Shots = shots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.Shots));
ent.Comp.MaxShots = maxShots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.MaxShots));
UpdateSolutionAppearance(ent);
}
protected override (EntityUid Entity, IShootable) GetSolutionShot(Entity<SolutionAmmoProviderComponent> ent, EntityCoordinates position)
{
var (shot, shootable) = base.GetSolutionShot(ent, position);
if (!_solutionContainer.TryGetSolution(ent.Owner, ent.Comp.SolutionId, out var solution, out _))
return (shot, shootable);
var newSolution = _solutionContainer.SplitSolution(solution.Value, ent.Comp.FireCost);
if (newSolution.Volume <= FixedPoint2.Zero)
return (shot, shootable);
if (TryComp<AppearanceComponent>(shot, out var appearance))
{
Appearance.SetData(shot, VaporVisuals.Color, newSolution.GetColor(ProtoManager).WithAlpha(1f), appearance);
Appearance.SetData(shot, VaporVisuals.State, true, appearance);
}
// Add the solution to the vapor and actually send the thing
if (_solutionContainer.TryGetSolution(shot, VaporComponent.SolutionName, out var vaporSolution, out _))
{
_solutionContainer.TryAddSolution(vaporSolution.Value, newSolution);
}
return (shot, shootable);
}
}