Cleanup warnings: CS0414, CS0618 (#42068)

Cleanup
This commit is contained in:
B_Kirill
2025-12-28 00:14:42 +10:00
committed by GitHub
parent 1b3047644a
commit cd8d5a6a9c
6 changed files with 25 additions and 10 deletions

View File

@@ -30,7 +30,10 @@ namespace Content.Client.Construction.UI
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private readonly SpriteSystem _spriteSystem;
private readonly ISawmill _sawmill;
private readonly IConstructionMenuView _constructionView;
private readonly EntityWhitelistSystem _whitelistSystem;
@@ -90,6 +93,7 @@ namespace Content.Client.Construction.UI
_constructionView = new ConstructionMenu();
_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
_spriteSystem = _entManager.System<SpriteSystem>();
_sawmill = _logManager.GetSawmill("construction.ui");
// This is required so that if we load after the system is initialized, we can bind to it immediately
if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem))
@@ -284,7 +288,7 @@ namespace Content.Client.Construction.UI
if (!_constructionSystem!.TryGetRecipePrototype(recipe.ID, out var targetProtoId))
{
Logger.Error("Cannot find the target prototype in the recipe cache with the id \"{0}\" of {1}.",
_sawmill.Error("Cannot find the target prototype in the recipe cache with the id \"{0}\" of {1}.",
recipe.ID,
nameof(ConstructionPrototype));
continue;

View File

@@ -20,8 +20,10 @@ namespace Content.Client.Launcher
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClipboardManager _clipboard = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private LauncherConnectingGui? _control;
private ISawmill _sawmill = default!;
private Page _currentPage;
private string? _connectFailReason;
@@ -61,6 +63,8 @@ namespace Content.Client.Launcher
{
_control = new LauncherConnectingGui(this, _random, _prototypeManager, _cfg, _clipboard);
_sawmill = _logManager.GetSawmill("launcher-ui");
_userInterfaceManager.StateRoot.AddChild(_control);
_clientNetManager.ConnectFailed += OnConnectFailed;
@@ -115,12 +119,12 @@ namespace Content.Client.Launcher
}
else
{
Logger.InfoS("launcher-ui", $"Redial not possible, no Ss14Address");
_sawmill.Info($"Redial not possible, no Ss14Address");
}
}
catch (Exception ex)
{
Logger.ErrorS("launcher-ui", $"Redial exception: {ex}");
_sawmill.Error($"Redial exception: {ex}");
}
return false;
}

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@@ -45,6 +45,9 @@ internal sealed partial class ChatManager : IChatManager
[Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly DiscordChatLink _discordLink = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private ISawmill _sawmill = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@@ -64,6 +67,8 @@ internal sealed partial class ChatManager : IChatManager
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
_sawmill = _logManager.GetSawmill("SERVER");
RegisterRateLimits();
}
@@ -111,7 +116,7 @@ internal sealed partial class ChatManager : IChatManager
{
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
Logger.InfoS("SERVER", message);
_sawmill.Info(message);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
}

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@@ -17,6 +17,9 @@ namespace Content.Server.GameTicking.Commands
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private readonly ISawmill _sawmill;
public string Command => "joingame";
public string Description => "";
@@ -25,7 +28,10 @@ namespace Content.Server.GameTicking.Commands
public JoinGameCommand()
{
IoCManager.InjectDependencies(this);
_sawmill = _logManager.GetSawmill("security");
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 2)
@@ -46,8 +52,8 @@ namespace Content.Server.GameTicking.Commands
if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) && status == PlayerGameStatus.JoinedGame)
{
Logger.InfoS("security", $"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
_sawmill.Info($"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
return;
}

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@@ -2,7 +2,6 @@ using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Roles;
using Content.Shared.StatusEffectNew;
using Content.Shared.Traits;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
@@ -14,7 +13,6 @@ public sealed class TraitSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Initialize()
{

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@@ -1,7 +1,6 @@
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Fluids.Components;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
namespace Content.Shared.Fluids;
@@ -10,7 +9,6 @@ public sealed class SpraySafetySystem : EntitySystem
{
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{