mirror of
https://github.com/wega-team/ss14-wega.git
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Перенёс по папочкам, поправил эффекты взрыва
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@@ -97,25 +97,6 @@
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soundInsert:
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path: /Audio/Weapons/Guns/MagIn/sfrifle_magin.ogg
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- type: entity #Corvax Wega
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parent: [ WeaponLauncherHydra ]
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id: WeaponLauncherTroika
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name: Series No.3
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description: 3-charge grenade launcher. It is usually called "the Third"
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components:
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- type: RevolverAmmoProvider
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whitelist:
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tags:
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- Grenade
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proto: GrenadeBaton
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capacity: 3
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chambers: [ True, True, True ]
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ammoSlots: [ null, null, null ]
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soundEject:
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path: /Audio/Weapons/Guns/MagOut/sfrifle_magout.ogg
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soundInsert:
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path: /Audio/Weapons/Guns/MagIn/sfrifle_magin.ogg
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- type: entity
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name: RPG-7
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parent: [ BaseWeaponLauncher, BaseMajorContraband ]
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@@ -883,31 +883,6 @@
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timeRemaining: 0.3
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- type: DeleteOnTrigger
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- type: entity #Corvax Wega
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id: BulletGrenadeSecFrag
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name: sec frag grenade
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parent: BaseBulletTrigger
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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layers:
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- state: grenade
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- type: ExplodeOnTrigger
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- type: Explosive
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explosionType: Default
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totalIntensity: 10
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intensitySlope: 2
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maxIntensity: 3
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tileBreakScale: 0
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canCreateVacuum: false
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- type: ContainerContainer
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containers:
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cluster-payload: !type:Container
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- type: ProjectileGrenade
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fillPrototype: PelletClusterLessLethal
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capacity: 30
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- type: entity
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id: BulletGrenadeFrag
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name: frag grenade
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@@ -0,0 +1,43 @@
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- type: entity
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parent: [ BaseWeaponLauncher, BaseGunWieldable, BaseMajorContraband ]
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id: WeaponLauncherArgument
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name: Argument
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description: I have presented my argument, please counter.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
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layers:
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- state: icon
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map: ["enum.GunVisualLayers.Base"]
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- type: Clothing
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sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
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slots:
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- Back
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- suitStorage
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- type: AmmoCounter
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- type: Gun
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fireRate: 1
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
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- type: ChamberMagazineAmmoProvider
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autoCycle: false
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boltClosed: false
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canRack: false
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soundBoltClosed: /Audio/Weapons/Guns/Cock/revolver_cock.ogg
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soundBoltOpened: /Audio/Weapons/Guns/Cock/revolver_cock.ogg
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soundRack: /Audio/Weapons/Guns/Cock/revolver_cock.ogg
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- type: ItemSlots
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slots:
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gun_chamber:
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name: Chamber
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startingItem: GrenadeBaton
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priority: 1
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whitelist:
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tags:
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- Grenade
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- type: GunRequiresWield
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- type: StaticPrice
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price: 10000
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@@ -0,0 +1,41 @@
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- type: entity
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id: FragGrenade
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name: pellet (ball, less lethal)
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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deleteOnCollide: false
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damage:
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types:
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Piercing: 5
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- type: TimedDespawn
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lifetime: 0.1
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- type: entity
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id: BulletFragGrenade
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name: sec frag grenade
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parent: BaseBulletTrigger
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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layers:
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- state: grenade
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- type: ExplodeOnTrigger
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- type: Explosive
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explosionType: Default
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totalIntensity: 10
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intensitySlope: 1
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maxIntensity: 3
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tileBreakScale: 0
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canCreateVacuum: false
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- type: ContainerContainer
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containers:
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cluster-payload: !type:Container
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- type: ProjectileGrenade
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fillPrototype: FragGrenade
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capacity: 20
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