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Balance swing at Vestine (#42302)
* AAAAAAAAAAAAAAAAAAAAAAA * whhops * full range whoop * less diff any% --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -3,6 +3,7 @@ using Content.Server.Botany.Components;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Botany;
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using Content.Shared.FixedPoint;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -19,12 +20,11 @@ public sealed partial class PlantMutateChemicalsEntityEffectSystem : EntityEffec
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return;
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var chemicals = entity.Comp.Seed.Chemicals;
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var randomChems = _proto.Index(args.Effect.RandomPickBotanyReagent).Fills;
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var randomChems = _proto.Index(args.Effect.RandomPickBotanyReagent);
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// Add a random amount of a random chemical to this set of chemicals
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var pick = _random.Pick(randomChems);
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var chemicalId = _random.Pick(pick.Reagents);
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var amount = _random.NextFloat(0.1f, (float)pick.Quantity);
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var (chemicalId, quantity) = randomChems.Pick(_random);
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var amount = FixedPoint2.Max(_random.NextFloat(0f, 1f) * quantity, FixedPoint2.Epsilon);
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var seedChemQuantity = new SeedChemQuantity();
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if (chemicals.ContainsKey(chemicalId))
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{
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@@ -34,7 +34,7 @@ public sealed partial class PlantMutateChemicalsEntityEffectSystem : EntityEffec
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else
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{
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//Set the minimum to a fifth of the quantity to give some level of bad luck protection
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seedChemQuantity.Min = FixedPoint2.Clamp(pick.Quantity / 5f, FixedPoint2.Epsilon, 1f);
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seedChemQuantity.Min = FixedPoint2.Clamp(quantity / 5f, FixedPoint2.Epsilon, 1f);
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seedChemQuantity.Max = seedChemQuantity.Min + amount;
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seedChemQuantity.Inherent = false;
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}
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@@ -125,19 +125,19 @@
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- type: weightedRandomFillSolution
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id: EvilRandomFillSolution
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fills:
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- quantity: 0.1 # Common but low quantity
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weight: 20
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- quantity: 0.05 # Common but very low quantity
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weight: 40
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reagents:
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- Nocturine
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- MuteToxin
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- Lead
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- quantity: 0.1
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weight: 5 # 99.9% chance of appearing at least once with 60u of vestine with an average of 6.5 occurances.
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reagents:
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- Vestine
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- quantity: 0.5 # High quantity but uncommon
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weight: 10
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reagents:
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- Stimulants
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- MuteToxin
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- quantity: 0.5 # High quantity but very rare
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- quantity: 1.0 # High quantity but on average only 1 per chemical kit
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weight: 1
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reagents:
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- Tazinide
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- Lead
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- Nocturine
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- Stimulants
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- Lexorin
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@@ -732,6 +732,9 @@
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physicalDesc: reagent-physical-desc-starry
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flavor: medicine
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color: "#2b2f77"
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plantMetabolism:
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- !type:PlantAdjustToxins
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amount: -5
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metabolisms:
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Medicine:
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effects:
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@@ -645,6 +645,8 @@
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plantMetabolism:
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- !type:PlantMutateChemicals
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randomPickBotanyReagent: EvilRandomFillSolution
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- !type:PlantAdjustToxins
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amount: 10
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metabolisms:
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Poison:
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effects:
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