wallmount debug overlay (#38495)

* wallmount debug overlay

* make circles a little smoother

* add permissions

* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* fix

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
slarticodefast
2025-12-16 20:19:37 +01:00
committed by GitHub
parent 41042fcfb7
commit 19126949c3
4 changed files with 87 additions and 0 deletions

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@@ -0,0 +1,24 @@
using Content.Client.Wall;
using Robust.Client.Graphics;
using Robust.Shared.Console;
namespace Content.Client.Commands;
/// <summary>
/// Shows the area in which entities with <see cref="Content.Shared.Wall.WallMountComponent" /> can be interacted from.
/// </summary>
public sealed class ShowWallmountsCommand : LocalizedCommands
{
[Dependency] private readonly IOverlayManager _overlay = default!;
public override string Command => "showwallmounts";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var existing = _overlay.RemoveOverlay<WallmountDebugOverlay>();
if (!existing)
_overlay.AddOverlay(new WallmountDebugOverlay());
shell.WriteLine(Loc.GetString("cmd-showwallmounts-status", ("status", !existing)));
}
}

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@@ -0,0 +1,58 @@
using Content.Shared.Interaction;
using Content.Shared.Wall;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using System.Numerics;
namespace Content.Client.Wall;
/// <summary>
/// Shows the area in which entities with <see cref="WallMountComponent" /> can be interacted from.
/// </summary>
public sealed class WallmountDebugOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entManager = default!;
private readonly SharedTransformSystem _transform;
private readonly EntityLookupSystem _lookup;
private readonly HashSet<Entity<WallMountComponent>> _intersecting = [];
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public WallmountDebugOverlay()
{
IoCManager.InjectDependencies(this);
_transform = _entManager.System<SharedTransformSystem>();
_lookup = _entManager.System<EntityLookupSystem>();
}
protected override void Draw(in OverlayDrawArgs args)
{
_intersecting.Clear();
_lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds, _intersecting);
foreach (var ent in _intersecting)
{
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(ent.Owner);
DrawArc(args.WorldHandle, worldPos, SharedInteractionSystem.InteractionRange, worldRot + ent.Comp.Direction, ent.Comp.Arc);
}
}
private static void DrawArc(DrawingHandleWorld handle, Vector2 position, float radius, Angle rot, Angle arc)
{
// 32 segments for a full circle, but 2 at least
var segments = Math.Max((int)(arc.Theta / Math.Tau * 32), 2);
var step = arc.Theta / (segments - 1);
var verts = new Vector2[segments + 1];
verts[0] = position;
for (var i = 0; i < segments; i++)
{
var angle = (float)(-arc.Theta / 2 + i * step - rot.Theta + Math.PI);
var pos = new Vector2(MathF.Sin(angle), MathF.Cos(angle));
verts[i + 1] = position + pos * radius;
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Green.WithAlpha(0.5f));
}
}

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@@ -0,0 +1,3 @@
cmd-showwallmounts-desc = Toggles showing wallmount interaction areas.
cmd-showwallmounts-help = Usage: {$command}
cmd-showwallmounts-status = Set wallmount debug overlay to {$status}.

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@@ -73,6 +73,7 @@
- localdelete
- fullstatereset
- dumpentities
- showwallmounts
- showaccessreaders
- quickinspect
@@ -84,6 +85,7 @@
- showsubfloorforever
- toggleautosave
- toggledecals
- showwallmounts
- showaccessreaders
- Flags: QUERY