* borg repair is now multiple doafters * is a float now * use else * remove random new line i added for some reason * add new line at the end of the file * add documentation * made repair system super robust * borg heal faster from crit * forgot to make it a datafield * less overpower * cant repair futher than the threshold for alive if not alive or dead * fix math * more math * fixes * some comentary * more accurate * simple solution * new solution * better numbers * more accurate * use helper function * fine tunning the number * better way to restart the doafter * update AutoDoAfter * not used * more clear * remove inline if * improve helper methods * updare pop up message * another unused * nuke consecutive repair bonus * increase the repair (so it doesn't take ages to fix a borg) * back to 10 per repair * heal evenly * fix for edge case * fix * fix * it works now * add / fix comments * small clean up * make easier to understand * use FixedPoint2.Zero * make it smaller * add support for group even heal * ops * easier to read * typo * make the HealEvenly better * rename to GetDamage * negative value * Update Content.Shared/Repairable/RepairableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
AI-generated contributions disclaimer
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.