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Struct ReplaySpectatorSystem.SpectatorData

Namespace: Content.Client.Replay.Spectator
Assembly: Content.Client.dll
Syntax
public struct SpectatorData

Fields

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Controller

The player that was originally controlling Entity

Declaration
public NetUserId? Controller
Field Value
Type Description
System.Nullable<Robust.Shared.Network.NetUserId>
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Entity

The current entity being spectated.

Declaration
public EntityUid Entity
Field Value
Type Description
EntityUid
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Eye

Declaration
public (EntityUid? Ent, Angle Rot)? Eye
Field Value
Type Description
System.Nullable<System.ValueTuple<System.Nullable<EntityUid>, Angle>>
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Local

Declaration
public (EntityCoordinates Coords, Angle Rot)? Local
Field Value
Type Description
System.Nullable<System.ValueTuple<Robust.Shared.Map.EntityCoordinates, Angle>>
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World

Declaration
public (EntityCoordinates Coords, Angle Rot)? World
Field Value
Type Description
System.Nullable<System.ValueTuple<Robust.Shared.Map.EntityCoordinates, Angle>>
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