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https://github.com/space-wizards/space-station-14.git
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Munitions visibility tweaking and cleanup (#41137)
* I didn't make an init commit, 1: because i forgot, 2: because the PR is so tiny, the whole thing is done already * beans and shards no glow, clean up * commented out PointLight, does too little for how straining it would be * Improvised shells now use shards as their bullet sprite, they still don't embed though
This commit is contained in:
@@ -4,9 +4,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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deleteOnCollide: false
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damage:
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@@ -23,9 +20,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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deleteOnCollide: false
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damage:
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@@ -40,9 +34,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBulletIncendiary
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot-flare
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- type: Projectile
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deleteOnCollide: false
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damage:
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@@ -61,9 +52,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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deleteOnCollide: false
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damage:
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@@ -22,7 +22,9 @@
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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layers:
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- state: bullet #just reapplying to here so it can be shaded
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- type: Projectile
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damage:
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types:
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@@ -36,9 +38,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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damage:
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types:
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@@ -62,9 +61,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBulletIncendiary
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot-flare
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- type: Projectile
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damage:
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types:
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@@ -89,9 +85,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBulletPractice
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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damage:
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types:
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@@ -115,7 +108,9 @@
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: shard
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layers:
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- state: shard
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shader: unshaded
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- type: Projectile
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damage:
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types:
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@@ -138,9 +133,6 @@
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categories: [ HideSpawnMenu ]
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parent: BaseBulletPractice
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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damage:
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types:
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@@ -204,13 +196,8 @@
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id: PelletShotgunUranium
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name: pellet (.50 uranium)
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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parent: BaseBulletUranium
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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layers:
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- state: uranium
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shader: unshaded
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- type: Projectile
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damage:
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types:
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@@ -266,7 +253,6 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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layers:
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- state: shard
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shader: unshaded
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- type: EmbeddableProjectile
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deleteOnRemove: true
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- type: Projectile
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@@ -178,6 +178,11 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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layers:
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- state: uranium
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shader: unshaded
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# - type: PointLight // Too resource intensive for what little effect it has, one day...
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# enabled: true
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# color: "#059919"
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# radius: 2.0
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- type: Projectile
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damage:
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types:
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