Munitions visibility tweaking and cleanup (#41137)

* I didn't make an init commit, 1: because i forgot, 2: because the PR is so tiny, the whole thing is done already

* beans and shards no glow, clean up

* commented out PointLight, does too little for how straining it would be

* Improvised shells now use shards as their bullet sprite, they still don't embed though
This commit is contained in:
ThatGuyUSA
2025-11-19 21:07:01 -08:00
committed by GitHub
parent 91f5138a61
commit fb55064420
3 changed files with 12 additions and 33 deletions

View File

@@ -4,9 +4,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
@@ -23,9 +20,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
@@ -40,9 +34,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot-flare
- type: Projectile
deleteOnCollide: false
damage:
@@ -61,9 +52,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
deleteOnCollide: false
damage:

View File

@@ -22,7 +22,9 @@
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
layers:
- state: bullet #just reapplying to here so it can be shaded
- type: Projectile
damage:
types:
@@ -36,9 +38,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
damage:
types:
@@ -62,9 +61,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot-flare
- type: Projectile
damage:
types:
@@ -89,9 +85,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
damage:
types:
@@ -115,7 +108,9 @@
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: shard
layers:
- state: shard
shader: unshaded
- type: Projectile
damage:
types:
@@ -138,9 +133,6 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
damage:
types:
@@ -204,13 +196,8 @@
id: PelletShotgunUranium
name: pellet (.50 uranium)
categories: [ HideSpawnMenu ]
parent: BaseBullet
parent: BaseBulletUranium
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: uranium
shader: unshaded
- type: Projectile
damage:
types:
@@ -266,7 +253,6 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: shard
shader: unshaded
- type: EmbeddableProjectile
deleteOnRemove: true
- type: Projectile

View File

@@ -178,6 +178,11 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: uranium
shader: unshaded
# - type: PointLight // Too resource intensive for what little effect it has, one day...
# enabled: true
# color: "#059919"
# radius: 2.0
- type: Projectile
damage:
types: