fixed vox tail marking and suitslot layer order (#42808)

* fixed vox tail marking and suitslot layer order

* explained marking

* now it's hideable

* Revert "now it's hideable"

This reverts commit ab799b0887.

* re-order one more time for correct parity with the previous system
This commit is contained in:
John
2026-02-06 16:03:59 -05:00
committed by GitHub
parent 91b518ac05
commit cfb59ef20e
6 changed files with 10 additions and 1 deletions

View File

@@ -8,6 +8,7 @@ namespace Content.Shared.Humanoid
{
Special, // for the cat ears
Tail,
TailOverlay, // markings that go ontop of tails
Hair,
FacialHair,
UndergarmentTop,

View File

@@ -63,3 +63,5 @@ markings-layer-LLeg = Left Leg
markings-layer-RFoot = Right Foot
markings-layer-LFoot = Left Foot
markings-layer-Overlay = Overlay
markings-layer-TailOverlay = Overlay

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@@ -59,6 +59,9 @@
limit: 1
required: true
default: [ VoxTail ]
enum.HumanoidVisualLayers.TailOverlay:
limit: 1
required: false
enum.HumanoidVisualLayers.UndergarmentTop:
limit: 1
required: false

View File

@@ -42,6 +42,7 @@
- Chest
- Tail
- Overlay
- TailOverlay
- UndergarmentTop
- UndergarmentBottom
- Special

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@@ -42,6 +42,7 @@
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "neck" ]
- map: [ "suitstorage" ]
# Stuff that goes in front of equipment
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
@@ -50,6 +51,7 @@
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ]
- map: [ "enum.HumanoidVisualLayers.TailOverlay" ]
# Stuff that goes in front of stuff that goes in front of equipment
- map: [ "mask" ]

View File

@@ -94,7 +94,7 @@
- type: marking
id: TattooVoxTailRing
# TODO // Looks off on some tails (i.e docked/amputated), if conditionals for markings ever get implemented this needs to be updated to account for those.
bodyPart: Tail
bodyPart: TailOverlay
groupWhitelist: [Vox]
coloring:
default: