Files
RobustToolbox/Robust.Shared/Network
Pieter-Jan Briers 380432a1f1 Optimize IRobustSerializer usages throughout the code.
Mark some classes as sealed where possible to remove type tags.
Re-order GameStateMapData.GridCreationDatum to reduce memory usage.
Use MemoryStream.TryGetBuffer instead of .ToArray() all over the place to cut out allocations.
Use VariableInt32s for serialized buffer sizes.
Use IRobustSerializer.SerializeDirect<T> where possible.
2020-07-30 15:06:45 +02:00
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2020-04-18 17:35:54 +02:00