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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-06 17:58:05 +02:00
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ef622f7ddefba6aafe004ad230a820fd9afd0463
RobustToolbox/Robust.Server/GameObjects
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Paul RitterGitHubPaul
ef622f7dde spritecomp will ignore state/texture attribute when layers are defined (#1399)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-11-13 01:03:47 +01:00
..
Components
spritecomp will ignore state/texture attribute when layers are defined (#1399)
2020-11-13 01:03:47 +01:00
EntitySystemMessages
Replace MapIndices to Vector2i (#1318)
2020-10-11 14:33:09 +02:00
EntitySystems
Rename CollidableComponent to PhysicsComponent (#1320)
2020-10-11 15:32:50 +02:00
ServerComponentFactory.cs
Add timer component (#1358)
2020-10-30 01:01:27 +01:00
ServerEntityManager.cs
Change cvar usages to use CVarDef and define them in CVars (#1330)
2020-10-24 15:40:06 +02:00
ServerEntityNetworkManager.cs
Change cvar usages to use CVarDef and define them in CVars (#1330)
2020-10-24 15:40:06 +02:00
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