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space-wizards
/
RobustToolbox
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https://github.com/space-wizards/RobustToolbox.git
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ef622f7ddefba6aafe004ad230a820fd9afd0463
RobustToolbox
/
Robust.Client
/
GameObjects
T
History
3 people
Paul Ritter
GitHub
Paul
ef622f7dde
spritecomp will ignore state/texture attribute when layers are defined (
#1399
)
...
Co-authored-by: Paul <
ritter.paul1+git@googlemail.com
>
2020-11-13 01:03:47 +01:00
..
Components
spritecomp will ignore state/texture attribute when layers are defined (
#1399
)
2020-11-13 01:03:47 +01:00
EntitySystems
Optimize some allocations.
2020-11-11 01:30:09 +01:00
ClientComponentFactory.cs
Add timer component (
#1358
)
2020-10-30 01:01:27 +01:00
ClientEntityManager.cs
Fix issues with .NET 5.
2020-11-11 00:46:35 +01:00
ClientEntityNetworkManager.cs
Fix to-client entity messages getting dispatched in the incorrect order.
2020-06-12 18:25:05 +02:00
ComponentStateApplyException.cs
Better entity exception tolerance (
#996
)
2020-02-24 03:56:50 +01:00
EntityManagerExt.cs
Client NRTs (
#1121
)
2020-06-12 12:57:39 +02:00
PlayerMessages.cs
Renames SS14.* to Robust.* (
#793
)
2019-04-15 20:24:59 -06:00