Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityNetworkManager.cs
2023-10-24 20:18:58 +11:00

11 lines
248 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Robust.Server.GameObjects
{
public interface IServerEntityNetworkManager : IEntityNetworkManager
{
uint GetLastMessageSequence(ICommonSession session);
}
}