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11 lines
248 B
C#
11 lines
248 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Robust.Server.GameObjects
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{
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public interface IServerEntityNetworkManager : IEntityNetworkManager
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{
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uint GetLastMessageSequence(ICommonSession session);
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}
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}
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