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* Cache physics transforms internally 3 main points to cache them for: 1. Contact updates 2. Physics Islands solving 3. GetWorldManifold (though this is primarily for ss14). Whenever multi-threading is done it will need adjustments to make sure no race conditions on accessing the transforms dictionary * Also cache position and angle for GetWorldAABB * Fix boogs * woops
5.4 KiB
5.4 KiB