Files
RobustToolbox/Robust.UnitTesting/GameControllerDummy.cs
T

59 lines
1.3 KiB
C#

using Robust.Client;
using Robust.Client.Input;
using Robust.Client.Interfaces;
using Robust.Shared.Timing;
namespace Robust.UnitTesting
{
internal sealed class GameControllerDummy : IGameControllerInternal
{
public InitialLaunchState LaunchState { get; } = new InitialLaunchState(false, null, null, null);
public void Shutdown(string reason = null)
{
}
public void SetCommandLineArgs(CommandLineArgs args)
{
}
public bool LoadConfigAndUserData { get; set; } = true;
public bool Startup()
{
return true;
}
public void MainLoop(GameController.DisplayMode mode)
{
}
public string ContentRootDir { get; set; }
public void KeyDown(KeyEventArgs keyEvent)
{
}
public void KeyUp(KeyEventArgs keyEvent)
{
}
public void TextEntered(TextEventArgs textEvent)
{
}
public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
{
}
public void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs)
{
}
public void OverrideMainLoop(IGameLoop gameLoop)
{
throw new System.NotImplementedException();
}
}
}