Files
RobustToolbox/Robust.Shared/GameObjects/Components/Map/MapComponent.cs
T

87 lines
2.2 KiB
C#

using System;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects.Components.Map
{
/// <summary>
/// Represents a world map inside the ECS system.
/// </summary>
public interface IMapComponent : IComponent
{
MapId WorldMap { get; }
void ClearMapId();
}
/// <inheritdoc cref="IMapComponent"/>
public class MapComponent : Component, IMapComponent
{
[ViewVariables(VVAccess.ReadOnly)]
private MapId _mapIndex;
/// <inheritdoc />
public override string Name => "Map";
/// <inheritdoc />
public override uint? NetID => NetIDs.MAP_MAP;
/// <inheritdoc />
public MapId WorldMap
{
get => _mapIndex;
internal set => _mapIndex = value;
}
/// <inheritdoc />
public void ClearMapId()
{
_mapIndex = MapId.Nullspace;
}
/// <inheritdoc />
public override ComponentState GetComponentState()
{
return new MapComponentState(_mapIndex);
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is MapComponentState state))
return;
_mapIndex = state.MapId;
((TransformComponent) Owner.Transform).ChangeMapId(_mapIndex);
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _mapIndex, "index", MapId.Nullspace);
}
}
/// <summary>
/// Serialized state of a <see cref="MapGridComponentState"/>.
/// </summary>
[Serializable, NetSerializable]
internal class MapComponentState : ComponentState
{
public MapId MapId { get; }
public override uint NetID => NetIDs.MAP_MAP;
public MapComponentState(MapId mapId)
{
MapId = mapId;
}
}
}