Files
RobustToolbox/Robust.Shared/GameObjects/Components/Containers/SharedContainerManagerComponent.cs
T

42 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects.Components.Containers
{
public abstract class SharedContainerManagerComponent : Component, IContainerManager
{
public sealed override string Name => "ContainerContainer";
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
public abstract T MakeContainer<T>(string id) where T : IContainer;
public abstract bool Remove(IEntity entity);
public abstract IContainer GetContainer(string id);
public abstract bool HasContainer(string id);
public abstract bool TryGetContainer(string id, out IContainer container);
/// <inheritdoc />
public abstract bool TryGetContainer(IEntity entity, out IContainer container);
public abstract bool ContainsEntity(IEntity entity);
public abstract void ForceRemove(IEntity entity);
[Serializable, NetSerializable]
protected class ContainerManagerComponentState : ComponentState
{
public Dictionary<string,(bool, List<EntityUid>)> Containers { get; }
public override uint NetID => NetIDs.CONTAINER_MANAGER;
public ContainerManagerComponentState(Dictionary<string, (bool, List<EntityUid>)> containers)
{
Containers = containers;
}
}
public abstract IEnumerable<IContainer> GetAllContainers();
}
}