using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Robust.Shared.Maths; using Robust.Shared.Serialization; namespace Robust.Shared.GameObjects.Components { [Serializable, NetSerializable] class ClickableComponentState : ComponentState { public Box2? LocalBounds { get; } public override uint NetID => NetIDs.CLICKABLE; public ClickableComponentState(Box2? localBounds) { LocalBounds = localBounds; } } }