Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/TransformSystem.Component.cs
2023-10-17 23:47:45 +11:00

42 lines
1.2 KiB
C#

using System.Numerics;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects;
public sealed partial class TransformSystem
{
public override void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
{
if (!XformQuery.Resolve(uid, ref xform))
return;
xform.NextPosition = value;
ActivateLerp(uid, xform);
base.SetLocalPosition(uid, value, xform);
}
public override void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
{
if (!XformQuery.Resolve(uid, ref xform))
return;
xform.NextRotation = value;
ActivateLerp(uid, xform);
base.SetLocalRotation(uid, value, xform);
}
public override void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null)
{
if (!XformQuery.Resolve(uid, ref xform))
return;
xform.NextPosition = pos;
xform.NextRotation = rot;
ActivateLerp(uid, xform);
base.SetLocalPositionRotation(uid, pos, rot, xform);
}
}