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c392d4f996a012448aa696ef16d7eaacaa3814ca
RobustToolbox/Robust.Shared/Timing
History
Pieter-Jan Briers c392d4f996 Precise, time period-independent timing for Windows game loop.
2023-07-15 15:22:52 +02:00
..
FrameEventArgs.cs
Unified those messy FrameEventArgs.
2019-08-04 01:08:44 +02:00
GameLoop.cs
Precise, time period-independent timing for Windows game loop.
2023-07-15 15:22:52 +02:00
GameTick.cs
Use 'new' expression in places where the type is evident for the engine (#1415)
2020-11-26 00:16:55 +01:00
GameTiming.cs
Make NetGraph logarithmic (#3941)
2023-04-20 00:12:56 +10:00
IGameTiming.cs
Precise, time period-independent timing for Windows game loop.
2023-07-15 15:22:52 +02:00
IStopwatch.cs
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
ITimerManager.cs
PauseManager moved to Shared (#1553)
2021-02-18 20:12:26 -08:00
PrecisionSleep.cs
Precise, time period-independent timing for Windows game loop.
2023-07-15 15:22:52 +02:00
RStopwatch.cs
Client profiling system (#2783)
2022-05-14 15:08:46 +10:00
Stopwatch.cs
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
2022-02-05 19:31:58 +01:00
Timer.cs
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
2022-02-05 19:31:58 +01:00
TimerManager.cs
PauseManager moved to Shared (#1553)
2021-02-18 20:12:26 -08:00
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