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space-wizards/RobustToolbox
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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-02 18:17:09 +02:00
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be379b2e205fd35dcd06f0921aaec9c19ac28910
RobustToolbox/Robust.Client/GameObjects/Components
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History
Pieter-Jan Briers be379b2e20 Remove a bunch of cruft from the engine.
Unused textures & fonts, really.
2019-07-30 00:56:51 +02:00
..
Animations
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Appearance
Project file refactor (#819)
2019-05-28 00:16:01 +02:00
BoundingBox
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Collidable
Project file refactor (#819)
2019-05-28 00:16:01 +02:00
Eye
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
Icon
Project file refactor (#819)
2019-05-28 00:16:01 +02:00
Input
Shift half of Clyde around to implement better outline rendering. (#830)
2019-07-06 19:17:33 +02:00
Light
Remove a bunch of cruft from the engine.
2019-07-30 00:56:51 +02:00
Occluder
Project file refactor (#819)
2019-05-28 00:16:01 +02:00
Physics
Tick Logic Timing and Bandwidth Improvements (#795)
2019-04-20 18:08:43 +02:00
Renderable
Actually use sprite layer colors.
2019-07-17 00:35:29 +02:00
UserInterface
Project file refactor (#819)
2019-05-28 00:16:01 +02:00
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