Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/UserInterfaceSystem.cs
T

87 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.ViewVariables;
namespace Robust.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class UserInterfaceSystem : EntitySystem
{
private const float MaxWindowRange = 2;
private const float MaxWindowRangeSquared = MaxWindowRange * MaxWindowRange;
private readonly List<IPlayerSession> _sessionCache = new();
// List of all bound user interfaces that have at least one player looking at them.
[ViewVariables]
private readonly List<BoundUserInterface> _activeInterfaces = new();
/// <inheritdoc />
public override void Initialize()
{
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var userInterface in _activeInterfaces.ToList())
{
CheckRange(userInterface);
userInterface.DispatchPendingState();
}
}
/// <summary>
/// Verify that the subscribed clients are still in range of the interface.
/// </summary>
private void CheckRange(BoundUserInterface ui)
{
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(ui.SubscribedSessions);
var transform = ui.Owner.Owner.Transform;
var uiPos = transform.WorldPosition;
var uiMap = transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
{
continue;
}
if (uiMap != attachedEntity.Transform.MapID)
{
ui.Close(session);
continue;
}
var distanceSquared = (uiPos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > MaxWindowRangeSquared)
{
ui.Close(session);
}
}
}
internal void DeactivateInterface(BoundUserInterface userInterface)
{
_activeInterfaces.Remove(userInterface);
}
internal void ActivateInterface(BoundUserInterface userInterface)
{
_activeInterfaces.Add(userInterface);
}
}
}