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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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b458dd96a3aad52f69240bc17dc13312db07b93d
RobustToolbox/Robust.Client/Graphics/Clyde
T
History
Pieter-Jan Briers b458dd96a3 Fix Clyde erroneously culling on chunk rendering.
Fixes #912
2020-01-15 14:10:05 +01:00
..
Audio
Switch to GLFW for windowing (#914)
2019-12-15 15:53:30 +01:00
OpenGLObjects
Renderer optimizations.
2019-08-01 02:14:03 +02:00
Clyde.cs
Use R11FG11FB10F for lighting framebuffer.
2019-12-28 03:28:41 +01:00
Clyde.DllMap.cs
.NET Core support.
2019-08-02 02:07:03 +02:00
Clyde.GridRendering.cs
Replace a glBufferSubData call with a glBufferData call.
2020-01-02 11:16:18 +01:00
Clyde.Objects.cs
Implement shader instances and uniforms.
2019-11-22 17:55:39 +01:00
Clyde.RenderHandle.cs
Sprite orientation improvements (#917)
2019-12-24 01:15:44 +01:00
Clyde.Rendering.cs
Fix Clyde erroneously culling on chunk rendering.
2020-01-15 14:10:05 +01:00
Clyde.RenderTargets.cs
Use R11FG11FB10F for lighting framebuffer.
2019-12-28 03:28:41 +01:00
Clyde.Shaders.cs
Avoid breaking batching on every shader change.
2019-12-28 13:25:28 +01:00
Clyde.Textures.cs
Fix crime of using static for stock Textures.
2019-12-28 12:52:19 +01:00
Clyde.Windowing.cs
Apparently that's not how window scaling works in GLFW.
2020-01-09 03:09:16 +01:00
ClydeHeadless.cs
Fix crime of using static for stock Textures.
2019-12-28 12:52:19 +01:00
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