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@@ -110,7 +110,7 @@ namespace Robust.Client.Graphics.Clyde
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// Calculate world-space AABB for camera, to cull off-screen things.
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var eye = _eyeManager.CurrentEye;
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var worldBounds = Box2.CenteredAround(eye.Position.Position,
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_framebufferSize / EyeManager.PIXELSPERMETER * eye.Zoom);
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_framebufferSize / (float)EyeManager.PIXELSPERMETER * eye.Zoom);
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using (DebugGroup("Lights"))
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{
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