Files
RobustToolbox/Robust.Server/Physics/BroadPhaseSystem.cs
T
metalgearslothandGitHub 68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00

15 lines
326 B
C#

using Robust.Server.GameObjects;
using Robust.Shared.Physics;
namespace Robust.Server.Physics
{
internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
{
public override void Initialize()
{
base.Initialize();
UpdatesBefore.Add(typeof(PhysicsSystem));
}
}
}