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* Fright night * Shitty bounds working * No more fixture leak * Optimise TryFindGridAt Should be O(1) now instead of the previous O(n) for number of fixtures * ambush * Merge stuffies * Merge to master * Fixes I guess * Fix client sync * Fix grid deserialization * Jank test * Fix deferral shitfuckery * Optimise and remove * Fixes * Just werk dam u * Optimisations * Bunch of fixes * FINALLY IT'S DONE * Fixes * Fix * Comment
15 lines
326 B
C#
15 lines
326 B
C#
using Robust.Server.GameObjects;
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using Robust.Shared.Physics;
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namespace Robust.Server.Physics
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{
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internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesBefore.Add(typeof(PhysicsSystem));
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}
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}
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}
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