Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityNetworkManager.cs

12 lines
278 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Robust.Server.GameObjects
{
[NotContentImplementable]
public interface IServerEntityNetworkManager : IEntityNetworkManager
{
uint GetLastMessageSequence(ICommonSession session);
}
}