Files
RobustToolbox/Robust.Client/UserInterface/CustomControls/EntitySpawnWindow.xaml.cs
T
TayrtahnandGitHub 9ea51432d1 Un-hardcode EntitySpawnWindow's placement mode dropdown (#5994)
* Find PlacementModes by attribute

* Let modes specify priority

* Make some PlacementManager dependencies public so Content can use them

* Space out the priorities a bit more

* xmldoc for attribute

* Revert "xmldoc for attribute"

This reverts commit f1f0299c55.

* Revert "Space out the priorities a bit more"

This reverts commit 549eac1eb2.

* Revert "Make some PlacementManager dependencies public so Content can use them"

This reverts commit c060f6cb2d.

* Revert "Let modes specify priority"

This reverts commit f113b40c7f.

* Revert "Find PlacementModes by attribute"

This reverts commit 27efb6c5cf.

* Completely redo to use PlacementManager's mode dictionary

* Backwards compat

* Cache the value of AllModeNames
2025-07-22 22:14:53 +02:00

77 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Robust.Client.UserInterface.CustomControls
{
[GenerateTypedNameReferences]
public sealed partial class EntitySpawnWindow : DefaultWindow
{
[Dependency] private readonly IPlacementManager _placement = default!;
public EntitySpawnButton? SelectedButton;
public EntityPrototype? SelectedPrototype;
[Obsolete("Use IPlacementManager.AllModeNames")]
public static string[] InitOpts =>IoCManager.Resolve<IPlacementManager>().AllModeNames;
public EntitySpawnWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MeasureButton.Measure(Vector2Helpers.Infinity);
var modes = _placement.AllModeNames;
for (var i = 0; i < modes.Length; i++)
{
OverrideMenu.AddItem(modes[i], i);
}
}
// Create a spawn button and insert it into the start or end of the list.
public EntitySpawnButton InsertEntityButton(EntityPrototype prototype, bool insertFirst, int index)
{
var button = new EntitySpawnButton
{
Prototype = prototype,
Index = index // We track this index purely for debugging.
};
var entityLabelText = string.IsNullOrEmpty(prototype.Name) ? prototype.ID : prototype.Name;
if (!string.IsNullOrWhiteSpace(prototype.EditorSuffix))
{
entityLabelText += $" [{prototype.EditorSuffix}]";
}
button.EntityLabel.Text = entityLabelText;
button.ActualButton.ToolTip = prototype.Description;
if (prototype == SelectedPrototype)
{
SelectedButton = button;
SelectedButton.ActualButton.Pressed = true;
}
var rect = button.EntityTextureRects;
rect.SetPrototype(prototype.ID);
PrototypeList.AddChild(button);
if (insertFirst)
{
button.SetPositionInParent(0);
}
return button;
}
}
}