Files
RobustToolbox/Robust.Shared/Audio/AudioPresetPrototype.cs
Pieter-Jan Briers cdd3afaa4c Remove redundant custom math types (#6078)
Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.

This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
2025-07-23 01:15:27 +02:00

93 lines
1.8 KiB
C#

using System.Numerics;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.Audio;
/// <summary>
/// Contains audio defaults to set for sounds.
/// This can be used by <see cref="Content.Shared.Audio.SharedContentAudioSystem"/> to apply an audio preset.
/// </summary>
[Prototype]
public sealed partial class AudioPresetPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;
/// <summary>
/// Should the engine automatically create an auxiliary audio effect slot for this.
/// </summary>
[DataField]
public bool CreateAuxiliary;
[DataField]
public float Density;
[DataField]
public float Diffusion;
[DataField]
public float Gain;
[DataField("gainHf")]
public float GainHF;
[DataField("gainLf")]
public float GainLF;
[DataField]
public float DecayTime;
[DataField("decayHfRatio")]
public float DecayHFRatio;
[DataField("decayLfRatio")]
public float DecayLFRatio;
[DataField]
public float ReflectionsGain;
[DataField]
public float ReflectionsDelay;
[DataField]
public Vector3 ReflectionsPan;
[DataField]
public float LateReverbGain;
[DataField]
public float LateReverbDelay;
[DataField]
public Vector3 LateReverbPan;
[DataField]
public float EchoTime;
[DataField]
public float EchoDepth;
[DataField]
public float ModulationTime;
[DataField]
public float ModulationDepth;
[DataField("airAbsorptionGainHf")]
public float AirAbsorptionGainHF;
[DataField("hfReference")]
public float HFReference;
[DataField("lfReference")]
public float LFReference;
[DataField]
public float RoomRolloffFactor;
[DataField("decayHfLimit")]
public int DecayHFLimit;
}