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Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests. Tests are now split into separate projects as appropriate, and the API side has also been split off.
226 lines
8.5 KiB
C#
226 lines
8.5 KiB
C#
using System.Linq;
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using System.Numerics;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Robust.UnitTesting.Shared.GameState;
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/// <summary>
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/// This test checks that when entities get deleted, the client receives the game states and deletes the entities.
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/// </summary>
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/// <remarks>
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/// Should help prevent the issue fixed in PR #4044 from reoccurring.
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/// </remarks>
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internal sealed class DeletionNetworkingTests : RobustIntegrationTest
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{
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[Test]
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public async Task DeletionNetworkingTest()
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{
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var server = StartServer();
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var client = StartClient();
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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var mapMan = server.ResolveDependency<IMapManager>();
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var cEntMan = client.ResolveDependency<IEntityManager>();
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var netMan = client.ResolveDependency<IClientNetManager>();
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var confMan = server.ResolveDependency<IConfigurationManager>();
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var cPlayerMan = client.ResolveDependency<ISharedPlayerManager>();
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var sPlayerMan = server.ResolveDependency<ISharedPlayerManager>();
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var xformSys = sEntMan.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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var mapSys = sEntMan.EntitySysManager.GetEntitySystem<SharedMapSystem>();
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Assert.DoesNotThrow(() => client.SetConnectTarget(server));
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client.Post(() => netMan.ClientConnect(null!, 0, null!));
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server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
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async Task RunTicks()
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{
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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}
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await RunTicks();
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// Set up map & grids
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EntityUid grid1 = default;
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EntityUid grid2 = default;
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NetEntity grid1Net = default;
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NetEntity grid2Net = default;
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await server.WaitPost(() =>
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{
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mapSys.CreateMap(out var mapId);
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var gridComp = mapMan.CreateGridEntity(mapId);
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mapSys.SetTile(gridComp, Vector2i.Zero, new Tile(1));
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grid1 = gridComp.Owner;
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xformSys.SetLocalPosition(grid1, new Vector2(-2,0));
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grid1Net = sEntMan.GetNetEntity(grid1);
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gridComp = mapMan.CreateGridEntity(mapId);
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mapSys.SetTile(gridComp, Vector2i.Zero, new Tile(1));
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grid2 = gridComp.Owner;
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xformSys.SetLocalPosition(grid2, new Vector2(2,0));
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grid2Net = sEntMan.GetNetEntity(grid2);
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});
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// Spawn player entity on grid 1
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EntityUid player = default;
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await server.WaitPost(() =>
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{
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var coords = new EntityCoordinates(grid1, new Vector2(0.5f, 0.5f));
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player = sEntMan.SpawnEntity(null, coords);
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var session = sPlayerMan.Sessions.First();
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server.PlayerMan.SetAttachedEntity(session, player);
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sPlayerMan.JoinGame(session);
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});
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await RunTicks();
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// Check player got properly attached
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await client.WaitPost(() =>
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{
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var ent = cEntMan.GetNetEntity(cPlayerMan.LocalEntity);
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Assert.That(ent, Is.EqualTo(sEntMan.GetNetEntity(player)));
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});
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// Spawn two entities, each with one child.
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EntityUid entA = default;
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EntityUid entB = default;
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EntityUid childA = default;
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EntityUid childB = default;
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NetEntity entANet = default;
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NetEntity entBNet = default;
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NetEntity childANet = default;
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NetEntity childBNet = default!;
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var coords = new EntityCoordinates(grid2, new Vector2(0.5f, 0.5f));
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await server.WaitPost(() =>
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{
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entA = sEntMan.SpawnEntity(null, coords);
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entB = sEntMan.SpawnEntity(null, coords);
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childA = sEntMan.SpawnEntity(null, new EntityCoordinates(entA, default));
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childB = sEntMan.SpawnEntity(null, new EntityCoordinates(entB, default));
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entANet = sEntMan.GetNetEntity(entA);
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entBNet = sEntMan.GetNetEntity(entB);
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childANet = sEntMan.GetNetEntity(childA);
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childBNet = sEntMan.GetNetEntity(childB);
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});
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await RunTicks();
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// Get the client version of the entities.
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var cEntA = cEntMan.GetEntity(entANet);
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var cEntB = cEntMan.GetEntity(entBNet);
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var cChildA = cEntMan.GetEntity(childANet);
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var cChildB = cEntMan.GetEntity(childBNet);
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var cGrid2 = cEntMan.GetEntity(grid2Net);
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// Spawn client-side children and one client-side entity
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EntityUid cEntC = default;
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EntityUid cChildC = default;
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EntityUid clientChildA = default;
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EntityUid clientChildB = default;
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NetEntity entCNet = NetEntity.Invalid;
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await client.WaitPost(() =>
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{
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cEntC = cEntMan.SpawnEntity(null, cEntMan.GetCoordinates(sEntMan.GetNetCoordinates(coords)));
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entCNet = cEntMan.GetNetEntity(cEntC);
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cChildC = cEntMan.SpawnEntity(null, new EntityCoordinates(cEntC, default));
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clientChildA = cEntMan.SpawnEntity(null, new EntityCoordinates(cEntA, default));
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clientChildB = cEntMan.SpawnEntity(null, new EntityCoordinates(cEntB, default));
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});
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await RunTicks();
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// Verify entities exist and have the correct parents.
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NetEntity Parent(EntityUid uid) => cEntMan.GetNetEntity(cEntMan.GetComponent<TransformComponent>(uid).ParentUid);
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await client.WaitPost(() =>
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{
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// Exist
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Assert.That(cEntMan.EntityExists(cEntA));
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Assert.That(cEntMan.EntityExists(cEntB));
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Assert.That(cEntMan.EntityExists(cEntC));
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Assert.That(cEntMan.EntityExists(cChildA));
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Assert.That(cEntMan.EntityExists(cChildB));
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Assert.That(cEntMan.EntityExists(cChildC));
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Assert.That(cEntMan.EntityExists(clientChildA));
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Assert.That(cEntMan.EntityExists(clientChildB));
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// Client-side where appropriate
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Assert.That(cEntMan.IsClientSide(cEntC));
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Assert.That(cEntMan.IsClientSide(cChildC));
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Assert.That(cEntMan.IsClientSide(clientChildA));
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Assert.That(cEntMan.IsClientSide(clientChildB));
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Assert.That(!cEntMan.IsClientSide(cEntA));
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Assert.That(!cEntMan.IsClientSide(cEntB));
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Assert.That(!cEntMan.IsClientSide(cChildA));
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Assert.That(!cEntMan.IsClientSide(cChildB));
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// Correct parents.
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Assert.That(Parent(cEntA), Is.EqualTo(grid2Net));
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Assert.That(Parent(cEntB), Is.EqualTo(grid2Net));
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Assert.That(Parent(cEntC), Is.EqualTo(grid2Net));
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Assert.That(Parent(cChildA), Is.EqualTo(entANet));
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Assert.That(Parent(cChildB), Is.EqualTo(entBNet));
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Assert.That(Parent(cChildC), Is.EqualTo(entCNet));
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Assert.That(Parent(clientChildA), Is.EqualTo(entANet));
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Assert.That(Parent(clientChildB), Is.EqualTo(entBNet));
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});
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// Delete client-side entity.
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await client.WaitPost(() => cEntMan.DeleteEntity(cEntC));
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await RunTicks();
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await client.WaitPost(() =>
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{
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Assert.That(!cEntMan.EntityExists(cEntC));
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Assert.That(!cEntMan.EntityExists(cChildC));
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});
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// Delete server-side entity.
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await server.WaitPost(() => sEntMan.DeleteEntity(entB));
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await RunTicks();
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await client.WaitPost(() =>
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{
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Assert.That(!cEntMan.EntityExists(cEntB));
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Assert.That(!cEntMan.EntityExists(cChildB));
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// Was never explicitly deleted by the client.
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Assert.That(cEntMan.EntityExists(clientChildB));
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});
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// Delete the grid (and thus also entity A and all the children)
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await server.WaitPost(() => sEntMan.DeleteEntity(grid2));
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await RunTicks();
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await client.WaitPost(() =>
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{
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Assert.That(!cEntMan.EntityExists(cGrid2));
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Assert.That(!cEntMan.EntityExists(cEntA));
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Assert.That(!cEntMan.EntityExists(cChildA));
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// Was never explicitly deleted by the client.
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Assert.That(cEntMan.EntityExists(clientChildA));
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});
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await client.WaitPost(() => netMan.ClientDisconnect(""));
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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}
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}
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