Files
RobustToolbox/Robust.Shared.IntegrationTests/GameObjects/EntityManager_Components_Tests.cs
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00

374 lines
12 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.GameObjects
{
[TestFixture, Parallelizable ,TestOf(typeof(EntityManager))]
internal sealed partial class EntityManager_Components_Tests
{
private const string DummyLoadId = "DummyLoad";
private const string DummyLoad = $@"
- type: entity
id: {DummyLoadId}
name: weh
components:
- type: Joint
- type: Physics
";
[Test]
public void AddRegistryComponentTest()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterPrototypes(fac => fac.LoadString(DummyLoad))
.InitializeInstance();
var entMan = sim.Resolve<IEntityManager>();
var protoManager = sim.Resolve<IPrototypeManager>();
var map = sim.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
var entity = entMan.SpawnEntity(null, coords);
Assert.That(!entMan.HasComponent<PhysicsComponent>(entity));
var proto = protoManager.Index<EntityPrototype>(DummyLoadId);
entMan.AddComponents(entity, proto);
Assert.Multiple(() =>
{
Assert.That(entMan.HasComponent<JointComponent>(entity));
Assert.That(entMan.HasComponent<PhysicsComponent>(entity));
});
}
[Test]
public void RemoveRegistryComponentTest()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterPrototypes(fac => fac.LoadString(DummyLoad))
.InitializeInstance();
var entMan = sim.Resolve<IEntityManager>();
var protoManager = sim.Resolve<IPrototypeManager>();
var map = sim.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
var entity = entMan.SpawnEntity(DummyLoadId, coords);
var proto = protoManager.Index<EntityPrototype>(DummyLoadId);
entMan.RemoveComponents(entity, proto);
Assert.Multiple(() =>
{
Assert.That(!entMan.HasComponent<JointComponent>(entity));
Assert.That(!entMan.HasComponent<PhysicsComponent>(entity));
});
}
[Test]
public void AddComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = new DummyComponent();
// Act
entMan.AddComponent(entity, component);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void AddComponentOverwriteTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = new DummyComponent();
// Act
entMan.AddComponent(entity, component, true);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void AddComponent_ExistingDeleted()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var firstComp = new DummyComponent();
entMan.AddComponent(entity, firstComp);
entMan.RemoveComponent<DummyComponent>(entity);
var secondComp = new DummyComponent();
// Act
entMan.AddComponent(entity, secondComp);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(secondComp));
}
[Test]
public void HasComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.HasComponent<DummyComponent>(entity);
// Assert
Assert.That(result, Is.True);
}
[Test]
public void HasComponentNoGenericTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.HasComponent(entity, typeof(DummyComponent));
// Assert
Assert.That(result, Is.True);
}
[Test]
public void HasNetComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.HasComponent(entity, netId.Value);
// Assert
Assert.That(result, Is.True);
}
[Test]
public void GetNetComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponent(entity, netId.Value);
// Assert
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void TryGetComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.TryGetComponent<DummyComponent>(entity, out var comp);
// Assert
Assert.That(result, Is.True);
Assert.That(comp, Is.EqualTo(component));
}
[Test]
public void TryGetNetComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.TryGetComponent(entity, netId.Value, out var comp);
// Assert
Assert.That(result, Is.True);
Assert.That(comp, Is.EqualTo(component));
}
[Test]
public void RemoveComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
entMan.RemoveComponent<DummyComponent>(entity);
entMan.CullRemovedComponents();
// Assert
Assert.That(entMan.HasComponent(entity, component.GetType()), Is.False);
}
[Test]
public void EnsureQueuedComponentDeletion()
{
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
Assert.That(component.LifeStage, Is.LessThanOrEqualTo(ComponentLifeStage.Running));
entMan.RemoveComponentDeferred(entity, component);
Assert.That(component.LifeStage, Is.EqualTo(ComponentLifeStage.Stopped));
Assert.That(entMan.EnsureComponent<DummyComponent>(entity, out var comp2), Is.False);
Assert.That(comp2.LifeStage, Is.LessThanOrEqualTo(ComponentLifeStage.Running));
Assert.That(component.LifeStage, Is.EqualTo(ComponentLifeStage.Deleted));
}
[Test]
public void RemoveNetComponentTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
entMan.RemoveComponent(entity, netId.Value);
entMan.CullRemovedComponents();
// Assert
Assert.That(entMan.HasComponent(entity, component.GetType()), Is.False);
}
[Test]
public void GetComponentsTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponents<DummyComponent>(entity);
// Assert
var list = result.ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
[Test]
public void GetAllComponentsTest()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.EntityQuery<DummyComponent>(true);
// Assert
var list = result.ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
[Test]
public void GetAllComponentInstances()
{
// Arrange
var (sim, coords) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var fac = sim.Resolve<IComponentFactory>();
var entity = entMan.SpawnEntity(null, coords);
var component = entMan.AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponents(entity);
// Assert
var list = result.Where(c=>fac.GetComponentName(c.GetType()) == "Dummy").ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
private static (ISimulation, EntityCoordinates) SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterComponents(factory => factory.RegisterClass<DummyComponent>())
.InitializeInstance();
var map = sim.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
return (sim, coords);
}
[NetworkedComponent()]
private sealed partial class DummyComponent : Component, ICompType1, ICompType2
{
}
private interface ICompType1 { }
private interface ICompType2 { }
}
}