Files
RobustToolbox/Robust.Server.IntegrationTests/GameObjects/ServerEntityNetworkManagerTest.cs
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00

47 lines
1.9 KiB
C#

using Moq;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Server.IntegrationTests.GameObjects
{
internal sealed class ServerEntityNetworkManagerTest
{
[Test]
public void TestMessageSort()
{
var tickA = new GameTick(5);
var tickB = new GameTick(3);
var channel = new Mock<INetChannel>().Object;
var msgA = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickA, Sequence = 10};
var msgB = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickA, Sequence = 13};
var msgC = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickA, Sequence = 12};
var msgD = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickA, Sequence = 14};
var msgE = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickB, Sequence = 7};
var msgF = new MsgEntity() {MsgChannel = channel, Type = EntityMessageType.SystemMessage, SourceTick = tickB, Sequence = 4};
var pq = new PriorityQueue<MsgEntity>(new ServerEntityManager.MessageSequenceComparer())
{
msgA,
msgB,
msgC,
msgD,
msgE,
msgF
};
Assert.That(pq.Take(), Is.EqualTo(msgF));
Assert.That(pq.Take(), Is.EqualTo(msgE));
Assert.That(pq.Take(), Is.EqualTo(msgA));
Assert.That(pq.Take(), Is.EqualTo(msgC));
Assert.That(pq.Take(), Is.EqualTo(msgB));
Assert.That(pq.Take(), Is.EqualTo(msgD));
}
}
}