Files
RobustToolbox/Robust.UnitTesting/Client/Utility/GodotConversionsTest.cs
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SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00

45 lines
1.5 KiB
C#

using NUnit.Framework;
using Robust.Client.Utility;
using Robust.Shared.Maths;
namespace Robust.UnitTesting.Client.Utility
{
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(GodotConversions))]
class GodotConversionsTest
{
[Test]
public void TestTransform2DConversion()
{
var matrix = Matrix3.Identity;
var xform = matrix.Convert();
var vec = new Vector2(5, 7);
Assert.That(Xform(vec, xform), Is.EqualTo(matrix.Transform(vec)));
matrix = new Matrix3(0.75f, 0.20f, 5,
0.66f, 0.15f, 5,
0, 0, 1);
xform = matrix.Convert();
Assert.That(Xform(vec, xform), Is.EqualTo(matrix.Transform(vec)));
Assert.That(Xform(vec, xform.Convert()), Is.EqualTo(matrix.Transform(vec)));
vec = Vector2.Zero;
Assert.That(Xform(vec, xform), Is.EqualTo(matrix.Transform(vec)));
Assert.That(Xform(vec, xform.Convert()), Is.EqualTo(matrix.Transform(vec)));
}
private static Vector2 Xform(Vector2 vector, Matrix3 matrix)
{
var vec3 = new Vector3(vector.X, vector.Y, 1);
matrix.Transform(ref vec3);
return new Vector2(vec3.X, vec3.Y);
}
private static Vector2 Xform(Vector2 vector, Godot.Transform2D transform)
{
return transform.Xform(vector.Convert()).Convert();
}
}
}