Files
RobustToolbox/Robust.Client/Graphics
Pieter-Jan Briers 6d8bfcc7bb Avoid breaking batching on every shader change.
This fixes batching not working for sprite layers. They'd set & reset the active shader constantly which broke batching.

Active shader is now part of batch meta data and broken like other data like textures.
2019-12-28 13:25:28 +01:00
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2019-07-31 13:47:34 +02:00
2019-08-01 02:14:03 +02:00
2019-12-17 19:25:05 +01:00
2019-05-11 16:04:14 +02:00
2019-08-01 02:14:03 +02:00