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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Utility;
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namespace Robust.Client.ResourceManagement
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{
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public interface IResourceCache : IResourceManager
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{
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T GetResource<T>(string path, bool useFallback = true)
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where T : BaseResource, new();
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T GetResource<T>(ResourcePath path, bool useFallback = true)
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where T : BaseResource, new();
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bool TryGetResource<T>(string path, [NotNullWhen(true)] out T? resource)
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where T : BaseResource, new();
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bool TryGetResource<T>(ResourcePath path, [NotNullWhen(true)] out T? resource)
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where T : BaseResource, new();
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void ReloadResource<T>(string path)
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where T : BaseResource, new();
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void ReloadResource<T>(ResourcePath path)
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where T : BaseResource, new();
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void CacheResource<T>(string path, T resource)
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where T : BaseResource, new();
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void CacheResource<T>(ResourcePath path, T resource)
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where T : BaseResource, new();
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T GetFallback<T>()
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where T : BaseResource, new();
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IEnumerable<KeyValuePair<ResourcePath, T>> GetAllResources<T>() where T : BaseResource, new();
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// Resource load callbacks so content can hook stuff like click maps.
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event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
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event Action<RsiLoadedEventArgs> OnRsiLoaded;
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}
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} |