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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
namespace Robust.Client.Graphics
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{
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/// <summary>
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/// OS-standard cursor shapes.
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/// </summary>
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public enum StandardCursorShape : byte
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{
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/// <summary>
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/// The standard arrow shape. Used in almost all situations.
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/// </summary>
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Arrow,
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/// <summary>
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/// The I-Beam shape. Used when mousing over a place where text can be entered.
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/// </summary>
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IBeam,
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/// <summary>
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/// The crosshair shape. Used when dragging and dropping.
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/// </summary>
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Crosshair,
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/// <summary>
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/// The hand shape. Used when mousing over something that can be dragged around.
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/// </summary>
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Hand,
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/// <summary>
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/// The horizontal resize shape. Used when mousing over something that can be horizontally resized.
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/// </summary>
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HResize,
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/// <summary>
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/// The vertical resize shape. Used when mousing over something that can be vertically resized.
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/// </summary>
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VResize
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}
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}
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