Files
RobustToolbox/Robust.Client/Console/Commands/DebugAnchoredCommand.cs
T

20 lines
579 B
C#

#if DEBUG
using Robust.Client.Debugging;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
public sealed class DebugAnchoredCommand : IConsoleCommand
{
public string Command => "showanchored";
public string Description => $"Shows anchored entities on a particular tile";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugAnchoringSystem>().Enabled ^= true;
}
}
}
#endif