#if DEBUG using Robust.Client.Debugging; using Robust.Shared.Console; using Robust.Shared.GameObjects; namespace Robust.Client.Console.Commands { public sealed class DebugAnchoredCommand : IConsoleCommand { public string Command => "showanchored"; public string Description => $"Shows anchored entities on a particular tile"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { EntitySystem.Get().Enabled ^= true; } } } #endif