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space-wizards/RobustToolbox
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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-06 17:58:05 +02:00
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4eb29a9e801c53f86c27231cd262f4dcd0e824bd
RobustToolbox/Robust.Client/Interfaces
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History
Acruid bd7b316f1d Pulled all entity spatial queries up from client/server EntityManagers to shared EntityManager.
2020-01-24 14:53:12 -08:00
..
Console
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Debugging
Improve ray debug drawing.
2019-11-24 00:44:47 +01:00
GameObjects
Pulled all entity spatial queries up from client/server EntityManagers to shared EntityManager.
2020-01-24 14:53:12 -08:00
GameStates
Adds a debug net graph to the game state system.
2019-07-29 11:25:20 -07:00
Graphics
Fix crime of using static for stock Textures.
2019-12-28 12:52:19 +01:00
Input
Input monitor.
2019-11-17 17:28:20 +01:00
Map
Remove Godot support. (#805)
2019-05-05 01:58:24 +02:00
Placement
Unified those messy FrameEventArgs.
2019-08-04 01:08:44 +02:00
ResourceManagement
Integration testing v2 (#826)
2019-06-04 19:05:16 +02:00
State
Removes the old obsolete input system where the state system directly handles input. Everything is using the InputManager/InputSystem now.
2019-09-17 16:24:10 -07:00
UserInterface
Switch to GLFW for windowing (#914)
2019-12-15 15:53:30 +01:00
Utility
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
IBaseClient.cs
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
IGameController.cs
Add necessary infrastructure to allow content to launch game from itself.
2020-01-22 20:16:29 +01:00
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