Files
RobustToolbox/Robust.Client/Interfaces/Graphics/IClydeDebugStats.cs
T

28 lines
780 B
C#

using Robust.Client.Graphics.Drawing;
namespace Robust.Client.Interfaces.Graphics
{
/// <summary>
/// Provides frame statistics about rendering.
/// </summary>
internal interface IClydeDebugStats
{
/// <summary>
/// The amount of draw calls sent to OpenGL last frame.
/// </summary>
int LastGLDrawCalls { get; }
/// <summary>
/// The amount of Clyde draw calls done last frame.
/// </summary>
/// <remarks>
/// This is stuff like <see cref="DrawingHandleScreen.DrawTexture"/>.
/// </remarks>
int LastClydeDrawCalls { get; }
/// <summary>
/// The amount of batches made.
/// </summary>
int LastBatches { get; }
}
}