Files
RobustToolbox/Robust.UnitTesting/Shared/GameObjects/Systems/AnchoredSystemTests.cs

525 lines
21 KiB
C#

using System.Linq;
using System.Numerics;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Reflection;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.GameObjects.Systems
{
[TestFixture, Parallelizable]
public sealed partial class AnchoredSystemTests
{
private const string Prototypes = @"
- type: entity
name: anchoredEnt
id: anchoredEnt
components:
- type: Transform
anchored: true";
private static (ISimulation, Entity<MapGridComponent> grid, MapCoordinates, SharedTransformSystem xformSys, SharedMapSystem mapSys) SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterEntitySystems(f => f.LoadExtraSystemType<MoveEventTestSystem>())
.RegisterPrototypes(f=>
{
f.LoadString(Prototypes);
})
.InitializeInstance();
var mapManager = sim.Resolve<IMapManager>();
// Adds the map with id 1, and spawns entity 1 as the map entity.
var testMapId = sim.CreateMap().MapId;
var coords = new MapCoordinates(new Vector2(7, 7), testMapId);
// Add grid 1, as the default grid to anchor things to.
var grid = mapManager.CreateGridEntity(testMapId);
return (sim, grid, coords, sim.System<SharedTransformSystem>(), sim.System<SharedMapSystem>());
}
// An entity is anchored to the tile it is over on the target grid.
// An entity is anchored by setting the flag on the transform.
// An anchored entity is defined as an entity with the TransformComponent.Anchored flag set.
// The Anchored field is used for serialization of anchored state.
// TODO: The grid SnapGrid functions are internal, expose the query functions to content.
// PhysicsComponent.BodyType is not able to be changed by content.
/// <summary>
/// When an entity is anchored to a grid tile, it's world position is centered on the tile.
/// Otherwise you can anchor an entity to a tile without the entity actually being on top of the tile.
/// This movement will trigger a MoveEvent.
/// </summary>
[Test]
public void OnAnchored_WorldPosition_TileCenter()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var ent1 = sim.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
// Act
sim.System<MoveEventTestSystem>().ResetCounters();
xformSys.AnchorEntity(ent1);
Assert.That(xformSys.GetWorldPosition(ent1), Is.EqualTo(new Vector2(7.5f, 7.5f))); // centered on tile
sim.System<MoveEventTestSystem>().AssertMoved(false);
}
[ComponentProtoName("AnchorOnInit")]
[Reflect(false)]
private sealed partial class AnchorOnInitComponent : Component;
[Reflect(false)]
private sealed class AnchorOnInitTestSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnchorOnInitComponent, ComponentInit>((e, _, _) => Transform(e).Anchored = true);
}
}
[Reflect(false)]
internal sealed class MoveEventTestSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
_transform.OnGlobalMoveEvent += OnMove;
SubscribeLocalEvent<EntParentChangedMessage>(OnReparent);
}
public override void Shutdown()
{
base.Shutdown();
_transform.OnGlobalMoveEvent -= OnMove;
}
public bool FailOnMove;
public int MoveCounter;
public int ParentCounter;
private void OnMove(ref MoveEvent ev)
{
MoveCounter++;
if (FailOnMove)
Assert.Fail($"Move event was raised");
}
private void OnReparent(ref EntParentChangedMessage ev)
{
ParentCounter++;
if (FailOnMove)
Assert.Fail($"Move event was raised");
}
public void ResetCounters()
{
ParentCounter = 0;
MoveCounter = 0;
}
public void AssertMoved(bool parentChanged = true)
{
if (parentChanged)
Assert.That(ParentCounter, Is.EqualTo(1));
Assert.That(MoveCounter, Is.EqualTo(1));
}
}
/// <summary>
/// Ensures that if an entity gets added to lookups when anchored during init by some system.
/// </summary>
/// <remarks>
/// See space-wizards/RobustToolbox/issues/3444
/// </remarks>
[Test]
public void OnInitAnchored_AddedToLookup()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterEntitySystems(f => f.LoadExtraSystemType<AnchorOnInitTestSystem>())
.RegisterComponents(f => f.RegisterClass<AnchorOnInitComponent>())
.InitializeInstance();
var mapSys = sim.System<SharedMapSystem>();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = sim.CreateMap().MapId;
var grid = mapMan.CreateGridEntity(mapId);
var coordinates = new MapCoordinates(new Vector2(7, 7), mapId);
var pos = mapSys.TileIndicesFor(grid, coordinates);
mapSys.SetTile(grid, pos, new Tile(1));
var ent1 = entMan.SpawnEntity(null, coordinates);
Assert.That(sim.Transform(ent1).Anchored, Is.False);
Assert.That(!mapSys.GetAnchoredEntities(grid, pos).Any());
entMan.DeleteEntity(ent1);
var ent2 = entMan.CreateEntityUninitialized(null, coordinates);
entMan.AddComponent<AnchorOnInitComponent>(ent2);
entMan.InitializeAndStartEntity(ent2);
Assert.That(sim.Transform(ent2).Anchored);
Assert.That(mapSys.GetAnchoredEntities(grid, pos).Count(), Is.EqualTo(1));
Assert.That(mapSys.GetAnchoredEntities(grid, pos).Contains(ent2));
}
/// <summary>
/// When an entity is anchored to a grid tile, it's parent is set to the grid.
/// </summary>
[Test]
public void OnAnchored_Parent_SetToGrid()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var traversal = sim.System<SharedGridTraversalSystem>();
traversal.Enabled = false;
var ent1 = sim.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
// Act
sim.System<MoveEventTestSystem>().ResetCounters();
sim.Transform(ent1).Anchored = true;
Assert.That(sim.Transform(ent1).ParentUid, Is.EqualTo(grid.Owner));
sim.System<MoveEventTestSystem>().AssertMoved();
traversal.Enabled = true;
}
/// <summary>
/// Entities cannot be anchored to empty tiles. Attempting this is a no-op, and silently fails.
/// </summary>
[Test]
public void OnAnchored_EmptyTile_Nop()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, Tile.Empty);
// Act
xformSys.AnchorEntity(ent1);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(Tile.Empty));
}
/// <summary>
/// Entities can be anchored to any non-empty grid tile. A physics component is not required on either
/// the grid or the entity to anchor it.
/// </summary>
[Test]
public void OnAnchored_NonEmptyTile_Anchors()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
// Act
sim.Transform(ent1).Anchored = true;
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).First(), Is.EqualTo(ent1));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.Not.EqualTo(Tile.Empty));
Assert.That(sim.HasComp<PhysicsComponent>(ent1), Is.False);
var tempQualifier = grid.Owner;
Assert.That(sim.HasComp<PhysicsComponent>(tempQualifier), Is.True);
}
/// <summary>
/// Local position of an anchored entity cannot be changed (can still change world position via parent).
/// Writing to the property is a no-op and is silently ignored.
/// Because the position cannot be changed, MoveEvents are not raised when setting the property.
/// </summary>
[Test]
public void Anchored_SetPosition_Nop()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
// coordinates are already tile centered to prevent snapping and MoveEvent
coordinates = coordinates.Offset(new Vector2(0.5f, 0.5f));
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var ent1 = sim.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
sim.Transform(ent1).Anchored = true;
sim.System<MoveEventTestSystem>().FailOnMove = true;
// Act
sim.Transform(ent1).WorldPosition = new Vector2(99, 99);
sim.Transform(ent1).LocalPosition = new Vector2(99, 99);
Assert.That(xformSys.GetMapCoordinates(ent1), Is.EqualTo(coordinates));
sim.System<MoveEventTestSystem>().FailOnMove = false;
}
/// <summary>
/// Changing the parent of the entity un-anchors it.
/// </summary>
[Test]
public void Anchored_ChangeParent_Unanchors()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
var ent1 = sim.SpawnEntity(null, coordinates);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
xformSys.AnchorEntity(ent1);
// Act
xformSys.SetParent(ent1, mapSys.GetMap(coordinates.MapId));
Assert.That(sim.Transform(ent1).Anchored, Is.False);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(new Tile(1)));
}
/// <summary>
/// Setting the parent of an anchored entity to the same parent is a no-op (it will not be un-anchored).
/// This is an specific case to the base functionality of TransformComponent, where in general setting the same
/// parent is a no-op.
/// </summary>
[Test]
public void Anchored_SetParentSame_Nop()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var ent1 = entMan.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
sim.Transform(ent1).Anchored = true;
// Act
xformSys.SetParent(ent1, grid.Owner);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).First(), Is.EqualTo(ent1));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.Not.EqualTo(Tile.Empty));
}
/// <summary>
/// If a tile is changed to a space tile, all entities anchored to that tile are unanchored.
/// </summary>
[Test]
public void Anchored_TileToSpace_Unanchors()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
mapSys.SetTile(grid, new Vector2i(100, 100), new Tile(1)); // Prevents the grid from being deleted when the Act happens
xformSys.AnchorEntity(ent1);
// Act
mapSys.SetTile(grid, tileIndices, Tile.Empty);
Assert.That(sim.Transform(ent1).Anchored, Is.False);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(Tile.Empty));
}
/// <summary>
/// Adding an anchored entity to a container un-anchors an entity. There should be no way to have an anchored entity
/// inside a container.
/// </summary>
/// <remarks>
/// The only way you can do this without changing the parent is to make the parent grid a ContainerManager, then add the anchored entity to it.
/// </remarks>
[Test]
public void Anchored_AddToContainer_Unanchors()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
xformSys.AnchorEntity(ent1);
// Act
// We purposefully use the grid as container so parent stays the same, reparent will unanchor
var containerSys = entMan.System<SharedContainerSystem>();
var containerMan = entMan.AddComponent<ContainerManagerComponent>(grid);
var container = containerSys.MakeContainer<Container>(grid, "TestContainer", containerMan);
containerSys.Insert(ent1, container);
Assert.That(sim.Transform(ent1).Anchored, Is.False);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(new Tile(1)));
Assert.That(container.ContainedEntities.Count, Is.EqualTo(1));
}
/// <summary>
/// Adding a physics component should poll TransformComponent.Anchored for the correct body type.
/// </summary>
[Test]
public void Anchored_AddPhysComp_IsStaticBody()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
xformSys.AnchorEntity(ent1);
// Act
// assumed default body is Dynamic
var physComp = entMan.AddComponent<PhysicsComponent>(ent1);
Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Static));
}
/// <summary>
/// When an entity is anchored, it's physics body type is set to <see cref="BodyType.Static"/>.
/// </summary>
[Test]
public void OnAnchored_HasPhysicsComp_IsStaticBody()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var physSystem = sim.System<SharedPhysicsSystem>();
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var ent1 = entMan.SpawnEntity(null, coordinates);
var physComp = entMan.AddComponent<PhysicsComponent>(ent1);
physSystem.SetBodyType(ent1, BodyType.Dynamic, body: physComp);
// Act
xformSys.AnchorEntity(ent1);
Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Static));
}
/// <summary>
/// When an entity is unanchored, it's physics body type is set to <see cref="BodyType.Dynamic"/>.
/// </summary>
[Test]
public void OnUnanchored_HasPhysicsComp_IsDynamicBody()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
var physComp = entMan.AddComponent<PhysicsComponent>(ent1);
sim.Transform(ent1).Anchored = true;
// Act
xformSys.Unanchor(ent1);
Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Dynamic));
}
/// <summary>
/// If an entity with an anchored prototype is spawned in an invalid location, the entity is unanchored.
/// </summary>
[Test]
public void SpawnAnchored_EmptyTile_Unanchors()
{
var (sim, grid, coords, _, mapSys) = SimulationFactory();
// Act
var ent1 = sim.SpawnEntity("anchoredEnt", coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(Tile.Empty));
Assert.That(sim.Transform(ent1).Anchored, Is.False);
}
/// <summary>
/// If an entity is inside a container, setting Anchored silently fails.
/// </summary>
[Test]
public void OnAnchored_InContainer_Nop()
{
var (sim, grid, coords, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var ent1 = sim.SpawnEntity(null, coords);
var tileIndices = mapSys.TileIndicesFor(grid, sim.Transform(ent1).Coordinates);
mapSys.SetTile(grid, tileIndices, new Tile(1));
var containerSys = entMan.System<SharedContainerSystem>();
var containerMan = entMan.AddComponent<ContainerManagerComponent>(grid);
var container = containerSys.MakeContainer<Container>(grid, "TestContainer", containerMan);
containerSys.Insert(ent1, container);
// Act
xformSys.AnchorEntity(ent1);
Assert.That(sim.Transform(ent1).Anchored, Is.False);
Assert.That(mapSys.GetAnchoredEntities(grid, tileIndices).Count(), Is.EqualTo(0));
Assert.That(mapSys.GetTileRef(grid, tileIndices).Tile, Is.EqualTo(new Tile(1)));
Assert.That(container.ContainedEntities.Count, Is.EqualTo(1));
}
/// <summary>
/// Unanchoring an unanchored entity is a no-op.
/// </summary>
[Test]
public void Unanchored_Unanchor_Nop()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var traversal = sim.System<SharedGridTraversalSystem>();
traversal.Enabled = false;
var ent1 = sim.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
// Act
sim.System<MoveEventTestSystem>().FailOnMove = true;
xformSys.Unanchor(ent1);
Assert.That(sim.Transform(ent1).ParentUid, Is.EqualTo(mapSys.GetMap(coordinates.MapId)));
sim.System<MoveEventTestSystem>().FailOnMove = false;
traversal.Enabled = true;
}
/// <summary>
/// Unanchoring an entity should leave it parented to the grid it was anchored to.
/// </summary>
[Test]
public void Anchored_Unanchored_ParentUnchanged()
{
var (sim, grid, coordinates, xformSys, mapSys) = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
// can only be anchored to a tile
mapSys.SetTile(grid, mapSys.TileIndicesFor(grid, coordinates), new Tile(1));
var ent1 = entMan.SpawnEntity("anchoredEnt", mapSys.MapToGrid(grid, coordinates));
xformSys.Unanchor(ent1);
Assert.That(sim.Transform(ent1).ParentUid, Is.EqualTo(grid.Owner));
}
}
}