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* Don't generate physics contacts for non-predicted bodies These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes. * Significantly optimise broadphase updates Cache all of the broadphase data properly now and also save the cache for physics step to boot. * Fix cross-map broadphases * Remove unnecessary clear * fix * Fixes * Numerous ray fixes
4.1 KiB
4.1 KiB