mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-04 02:57:08 +02:00
355 lines
14 KiB
C#
355 lines
14 KiB
C#
using System;
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using Prometheus;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
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namespace Robust.Shared.GameObjects
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{
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public abstract partial class SharedPhysicsSystem : EntitySystem
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{
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/*
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* TODO:
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* Raycasts for non-box shapes.
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* SetTransformIgnoreContacts for teleports (and anything else left on the physics body in Farseer)
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* TOI Solver (continuous collision detection)
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* Poly cutting
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* Chain shape
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*/
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public static readonly Histogram TickUsageControllerBeforeSolveHistogram = Metrics.CreateHistogram("robust_entity_physics_controller_before_solve",
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"Amount of time spent running a controller's UpdateBeforeSolve", new HistogramConfiguration
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{
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LabelNames = new[] {"controller"},
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Buckets = Histogram.ExponentialBuckets(0.000_001, 1.5, 25)
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});
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public static readonly Histogram TickUsageControllerAfterSolveHistogram = Metrics.CreateHistogram("robust_entity_physics_controller_after_solve",
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"Amount of time spent running a controller's UpdateAfterSolve", new HistogramConfiguration
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{
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LabelNames = new[] {"controller"},
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Buckets = Histogram.ExponentialBuckets(0.000_001, 1.5, 25)
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});
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public Action<Fixture, Fixture, float, Vector2>? KinematicControllerCollision;
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public bool MetricsEnabled { get; protected set; }
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private readonly Stopwatch _stopwatch = new();
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private ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("physics");
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_sawmill.Level = LogLevel.Info;
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SubscribeLocalEvent<MapChangedEvent>(ev =>
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{
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if (ev.Created)
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HandleMapCreated(ev);
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});
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SubscribeLocalEvent<GridInitializeEvent>(HandleGridInit);
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SubscribeLocalEvent<CollisionChangeMessage>(HandlePhysicsUpdateMessage);
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SubscribeLocalEvent<PhysicsWakeEvent>(OnWake);
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SubscribeLocalEvent<PhysicsSleepEvent>(OnSleep);
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SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInserted);
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SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerRemoved);
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SubscribeLocalEvent<PhysicsComponent, EntParentChangedMessage>(OnParentChange);
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SubscribeLocalEvent<SharedPhysicsMapComponent, ComponentInit>(HandlePhysicsMapInit);
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SubscribeLocalEvent<SharedPhysicsMapComponent, ComponentRemove>(HandlePhysicsMapRemove);
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SubscribeLocalEvent<PhysicsComponent, ComponentInit>(OnPhysicsInit);
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SubscribeLocalEvent<PhysicsComponent, ComponentGetState>(OnPhysicsGetState);
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SubscribeLocalEvent<PhysicsComponent, ComponentHandleState>(OnPhysicsHandleState);
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IoCManager.Resolve<IIslandManager>().Initialize();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CVars.AutoClearForces, OnAutoClearChange);
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}
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private void HandlePhysicsMapInit(EntityUid uid, SharedPhysicsMapComponent component, ComponentInit args)
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{
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IoCManager.InjectDependencies(component);
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component.BroadphaseSystem = _broadphase;
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component._physics = this;
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component.ContactManager = new();
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component.ContactManager.Initialize();
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component.ContactManager.MapId = component.MapId;
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component.AutoClearForces = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.AutoClearForces);
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component.ContactManager.KinematicControllerCollision += KinematicControllerCollision;
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}
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private void OnAutoClearChange(bool value)
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{
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foreach (var component in EntityManager.EntityQuery<SharedPhysicsMapComponent>(true))
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{
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component.AutoClearForces = value;
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}
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}
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private void HandlePhysicsMapRemove(EntityUid uid, SharedPhysicsMapComponent component, ComponentRemove args)
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{
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component.ContactManager.KinematicControllerCollision -= KinematicControllerCollision;
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component.ContactManager.Shutdown();
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}
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private void OnParentChange(EntityUid uid, PhysicsComponent body, ref EntParentChangedMessage args)
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{
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var meta = MetaData(uid);
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if (meta.EntityLifeStage < EntityLifeStage.Initialized || !TryComp(uid, out TransformComponent? xform))
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{
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return;
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}
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if (body._canCollide)
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_broadphase.UpdateBroadphase(body, xform: xform);
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// Handle map change
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var mapId = _transform.GetMapId(args.Entity);
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if (args.OldMapId != mapId)
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HandleMapChange(body, xform, args.OldMapId, mapId);
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if (body.BodyType != BodyType.Static && mapId != MapId.Nullspace && body._canCollide)
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HandleParentChangeVelocity(uid, body, ref args, xform);
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}
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private void HandleMapChange(PhysicsComponent body, TransformComponent xform, MapId oldMapId, MapId mapId)
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{
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_joints.ClearJoints(body);
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// So if the map is being deleted it detaches all of its bodies to null soooo we have this fun check.
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SharedPhysicsMapComponent? oldMap = null;
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SharedPhysicsMapComponent? map = null;
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if (oldMapId != MapId.Nullspace)
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{
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var oldMapEnt = MapManager.GetMapEntityId(oldMapId);
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if (TryComp<MetaDataComponent>(oldMapEnt, out var meta) && meta.EntityLifeStage < EntityLifeStage.Terminating)
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{
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oldMap = Comp<SharedPhysicsMapComponent>(oldMapEnt);
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oldMap.RemoveBody(body);
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}
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}
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if (mapId != MapId.Nullspace)
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{
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map = Comp<SharedPhysicsMapComponent>(MapManager.GetMapEntityId(mapId));
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map.AddBody(body);
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}
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if (xform.ChildCount == 0 ||
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(oldMap == null && map == null) ||
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MapManager.IsGrid(body.Owner) ||
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MapManager.IsMap(body.Owner)) return;
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var xformQuery = GetEntityQuery<TransformComponent>();
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var metaQuery = GetEntityQuery<MetaDataComponent>();
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RecursiveMapUpdate(xform, oldMap, map, xformQuery, bodyQuery, metaQuery);
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}
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private void RecursiveMapUpdate(
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TransformComponent xform,
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SharedPhysicsMapComponent? oldMap,
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SharedPhysicsMapComponent? map,
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EntityQuery<TransformComponent> xformQuery,
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EntityQuery<PhysicsComponent> bodyQuery,
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EntityQuery<MetaDataComponent> metaQuery)
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{
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var childEnumerator = xform.ChildEnumerator;
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while (childEnumerator.MoveNext(out var child))
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{
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if (!bodyQuery.TryGetComponent(child.Value, out var childBody) ||
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!xformQuery.TryGetComponent(child.Value, out var childXform) ||
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metaQuery.GetComponent(child.Value).EntityLifeStage == EntityLifeStage.Deleted) continue;
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_joints.ClearJoints(childBody);
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oldMap?.RemoveBody(childBody);
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map?.AddBody(childBody);
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RecursiveMapUpdate(childXform, oldMap, map, xformQuery, bodyQuery, metaQuery);
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}
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}
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private void HandleGridInit(GridInitializeEvent ev)
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{
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if (!EntityManager.EntityExists(ev.EntityUid)) return;
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// Yes this ordering matters
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var collideComp = EntityManager.EnsureComponent<PhysicsComponent>(ev.EntityUid);
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collideComp.BodyType = BodyType.Static;
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EntityManager.EnsureComponent<FixturesComponent>(ev.EntityUid);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.UnsubValueChanged(CVars.AutoClearForces, OnAutoClearChange);
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}
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protected abstract void HandleMapCreated(MapChangedEvent eventArgs);
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private void HandlePhysicsUpdateMessage(CollisionChangeMessage message)
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{
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var mapId = Transform(message.Owner).MapID;
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if (mapId == MapId.Nullspace)
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return;
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var physicsMap = Comp<SharedPhysicsMapComponent>(MapManager.GetMapEntityId(mapId));
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if (Deleted(message.Owner) || !message.CanCollide)
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{
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physicsMap.RemoveBody(message.Body);
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}
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else
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{
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physicsMap.AddBody(message.Body);
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}
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}
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private void OnWake(ref PhysicsWakeEvent @event)
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{
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var mapId = EntityManager.GetComponent<TransformComponent>(@event.Body.Owner).MapID;
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if (mapId == MapId.Nullspace)
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return;
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EntityUid tempQualifier = MapManager.GetMapEntityId(mapId);
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EntityManager.GetComponent<SharedPhysicsMapComponent>(tempQualifier).AddAwakeBody(@event.Body);
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}
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private void OnSleep(ref PhysicsSleepEvent @event)
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{
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var mapId = EntityManager.GetComponent<TransformComponent>(@event.Body.Owner).MapID;
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if (mapId == MapId.Nullspace)
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return;
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EntityUid tempQualifier = MapManager.GetMapEntityId(mapId);
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EntityManager.GetComponent<SharedPhysicsMapComponent>(tempQualifier).RemoveSleepBody(@event.Body);
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}
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private void HandleContainerInserted(EntInsertedIntoContainerMessage message)
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{
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if (!EntityManager.TryGetComponent(message.Entity, out PhysicsComponent? physicsComponent)) return;
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var mapId = EntityManager.GetComponent<TransformComponent>(message.Container.Owner).MapID;
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physicsComponent.LinearVelocity = Vector2.Zero;
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physicsComponent.AngularVelocity = 0.0f;
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_joints.ClearJoints(physicsComponent);
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if (mapId != MapId.Nullspace)
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{
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EntityUid tempQualifier = MapManager.GetMapEntityId(mapId);
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EntityManager.GetComponent<SharedPhysicsMapComponent>(tempQualifier).RemoveBody(physicsComponent);
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}
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}
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private void HandleContainerRemoved(EntRemovedFromContainerMessage message)
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{
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// If entity being deleted then the parent change will already be handled elsewhere and we don't want to re-add it to the map.
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if (!EntityManager.TryGetComponent(message.Entity, out PhysicsComponent? physicsComponent) ||
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MetaData(message.Entity).EntityLifeStage >= EntityLifeStage.Terminating) return;
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var mapId = Transform(message.Container.Owner).MapID;
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if (mapId != MapId.Nullspace)
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{
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DebugTools.Assert(!physicsComponent.Deleted);
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var tempQualifier = MapManager.GetMapEntityId(mapId);
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Comp<SharedPhysicsMapComponent>(tempQualifier).AddBody(physicsComponent);
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}
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}
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/// <summary>
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/// Simulates the physical world for a given amount of time.
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/// </summary>
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/// <param name="deltaTime">Delta Time in seconds of how long to simulate the world.</param>
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/// <param name="prediction">Should only predicted entities be considered in this simulation step?</param>
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protected void SimulateWorld(float deltaTime, bool prediction)
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{
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var updateBeforeSolve = new PhysicsUpdateBeforeSolveEvent(prediction, deltaTime);
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RaiseLocalEvent(ref updateBeforeSolve);
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foreach (var comp in EntityManager.EntityQuery<SharedPhysicsMapComponent>(true))
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{
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comp.Step(deltaTime, prediction);
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}
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var updateAfterSolve = new PhysicsUpdateAfterSolveEvent(prediction, deltaTime);
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RaiseLocalEvent(ref updateAfterSolve);
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// Go through and run all of the deferred events now
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foreach (var comp in EntityManager.EntityQuery<SharedPhysicsMapComponent>(true))
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{
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comp.ProcessQueue();
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}
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_physicsManager.ClearTransforms();
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}
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internal static (int Batches, int BatchSize) GetBatch(int count, int minimumBatchSize)
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{
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var batches = Math.Min(
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(int) MathF.Ceiling((float) count / minimumBatchSize),
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Math.Max(1, Environment.ProcessorCount));
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var batchSize = (int) MathF.Ceiling((float) count / batches);
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return (batches, batchSize);
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}
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}
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[ByRefEvent]
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public readonly struct PhysicsUpdateAfterSolveEvent
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{
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public readonly bool Prediction;
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public readonly float DeltaTime;
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public PhysicsUpdateAfterSolveEvent(bool prediction, float deltaTime)
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{
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Prediction = prediction;
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DeltaTime = deltaTime;
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}
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}
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[ByRefEvent]
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public readonly struct PhysicsUpdateBeforeSolveEvent
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{
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public readonly bool Prediction;
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public readonly float DeltaTime;
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public PhysicsUpdateBeforeSolveEvent(bool prediction, float deltaTime)
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{
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Prediction = prediction;
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DeltaTime = deltaTime;
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}
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}
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}
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